Lime-3DS-Emulator/src/video_core/renderer_opengl
Markus Wick 10fba63b94 gl_rasterizer: Provide texture buffer offsets.
This allows us to move all data into one TBO.
2018-06-22 17:03:38 +02:00
..
gl_rasterizer_cache.cpp gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
gl_rasterizer_cache.h gl_rasterizer_cache: cache texture cube 2018-05-01 21:26:43 +03:00
gl_rasterizer.cpp gl_rasterizer: Provide texture buffer offsets. 2018-06-22 17:03:38 +02:00
gl_rasterizer.h gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
gl_resource_manager.h renderer_opengl: Drop GLSync, unused. 2018-04-21 16:12:30 +02:00
gl_shader_decompiler.cpp gl_shader_decompiler: fallback to CPU shader on GS b15 access 2018-04-23 12:45:56 +03:00
gl_shader_decompiler.h gl_shader_decompiler: return error on decompilation failure 2018-04-02 17:34:54 +03:00
gl_shader_gen.cpp gl_rasterizer: Provide texture buffer offsets. 2018-06-22 17:03:38 +02:00
gl_shader_gen.h gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
gl_shader_manager.cpp gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
gl_shader_manager.h gl_rasterizer: Provide texture buffer offsets. 2018-06-22 17:03:38 +02:00
gl_shader_util.cpp gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
gl_shader_util.h gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
gl_state.cpp gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
gl_state.h gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
gl_stream_buffer.cpp gl_stream_buffer: update the information about the AMD hack 2018-05-18 14:08:12 +03:00
gl_stream_buffer.h renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
pica_to_gl.h gl_rasterizer: Provide texture buffer offsets. 2018-06-22 17:03:38 +02:00
renderer_opengl.cpp renderer_opengl: Add Universal 3D Layout Adaption 2018-06-01 18:24:26 +02:00
renderer_opengl.h renderer_opengl: Allow usage of Stereoscopic 3D 2018-06-01 17:01:06 +02:00