Lime-3DS-Emulator/src
Yuri Kunde Schlesner 18c1c39d5e SVC: Advance time when calling GetSystemTick to escape busy-wait loops
Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
2015-08-30 00:07:02 -03:00
..
citra Integrate the MicroProfile profiling library 2015-08-24 22:16:28 -03:00
citra_qt Integrate the MicroProfile profiling library 2015-08-24 22:16:28 -03:00
common Integrate the MicroProfile profiling library 2015-08-24 22:16:28 -03:00
core SVC: Advance time when calling GetSystemTick to escape busy-wait loops 2015-08-30 00:07:02 -03:00
video_core Integrate the MicroProfile profiling library 2015-08-24 22:16:28 -03:00
CMakeLists.txt CMake cleanup 2014-09-01 18:06:30 -03:00