Lime3DS/src/video_core/renderer_opengl
Sebastian Valle c6a2e519ef Merge pull request #2816 from wwylele/proctex-lutlutlut
gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
..
gl_rasterizer_cache.cpp gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false 2017-06-10 15:10:34 +03:00
gl_rasterizer_cache.h VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
gl_rasterizer.cpp gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
gl_rasterizer.h gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
gl_resource_manager.h Remove empty newlines in #include blocks. 2016-09-21 11:15:47 +09:00
gl_shader_gen.cpp gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
gl_shader_gen.h gl_rasterizer/lighting: implement geometric factor 2017-06-15 14:59:01 +03:00
gl_shader_util.cpp ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
gl_shader_util.h OpenGL: Move Attributes enum to a more appropriate file 2017-04-16 20:47:04 -07:00
gl_state.cpp gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
gl_state.h gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
pica_to_gl.h telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
renderer_opengl.cpp telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
renderer_opengl.h OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00