A Nintendo 3DS Emulator
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video_core/vulkan: Add debug object names (#7233)
* vk_platform: Add `SetObjectName`

Creates a name-info struct and automatically deduces the object handle type using vulkan-hpp's handle trait data.
Supports `string_view` and `fmt` arguments.

* vk_texture_runtime: Use `SetObjectName` for surface handles

Names both the image handle and the image-view.

* vk_stream_buffer: Add debug object names

Names the buffer and its device memory based on its size and type.

* vk_swapchain: Set swapchain handle debug names

Identifies the swapchain images themselves as well as the semaphores

* vk_present_window: Set handle debug names

* vk_resource_pool: Set debug handle names

* vk_blit_helper: Set debug handle names

* vk_platform: Use `VulkanHandleType` concept

Use a new `concept`-type rather than `enable_if`-patterns to restrict
this function to Vulkan handle-types only.
2023-12-08 06:58:47 +02:00
.ci build: Remove need for system Python to download Qt on macOS. (#7125) 2023-11-06 12:26:50 -08:00
.github ci: Remove pch_defines from ccache sloppiness. (#7156) 2023-11-12 13:02:08 -08:00
CMakeModules build: Block qt.mirror.constant.com as a Qt download mirror. (#7148) 2023-11-11 11:52:11 -08:00
dist Update translations (2023-12-01) (#7223) 2023-12-03 05:07:13 -08:00
externals externals: fix find Crypto++ (#7189) 2023-11-20 04:07:41 -08:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src video_core/vulkan: Add debug object names (#7233) 2023-12-08 06:58:47 +02:00
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore Add Kdevelop files to .gitignore (#6951) 2023-09-07 11:52:40 -07:00
.gitmodules video_core: Implement an arm64 shader-jit backend (#7002) 2023-11-05 21:40:31 +01:00
CMakeLists.txt audio_core: Replace AAC decoders with single FAAD2-based decoder. (#7098) 2023-11-04 14:56:13 -07:00
CONTRIBUTING.md CONTRIBUTING.md: migrate to the wiki 2018-11-08 00:15:55 -05:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
license.txt Replace non-commercial icons with free icons from icons8 (#5093) 2020-03-26 13:40:03 -05:00
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Citra
Citra

Citra is the world's most popular, open-source, Nintendo 3DS emulator.
It is written in C++ with portability in mind and builds are actively maintained for Windows, Linux, Android and macOS.

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Compatibility | Releases | Development | Building | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

For a full list of games Citra supports, please visit our Compatibility page

Check out our website for the latest news on exciting features, progress reports, and more! Please read the FAQ before getting started with the project.

Need help? Check out our asking for help guide.

Releases

Citra has two main release channels: Nightly and Canary.

The Nightly build is based on the master branch, and contains already reviewed and tested features.

The Canary build is based on the master branch, but with additional features still under review. PRs tagged canary-merge are merged only into the Canary builds.

Both builds can be installed with the installer provided on the website, but those looking for specific versions or standalone releases can find them in the release tabs of the Nightly and Canary repositories.

Android builds can be downloaded from the Google Play Store.

A Flatpak for Citra is available on Flathub. Details on the build process can be found in our Flathub repository.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted. For development discussion, please join us on our Discord server or at #citra-dev on libera.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You can also contact any of the developers on Discord in order to know about the current state of the emulator.

If you want to contribute to the user interface translation, please check out the Citra project on transifex. We centralize the translation work there, and periodically upstream translations.

Building

Support

If you enjoy the project and want to support us financially, check out our Patreon!

We also happily accept donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup

We also more than gladly accept used 3DS consoles! If you would like to give yours away, don't hesitate to join our Discord server and talk to bunnei.

License

Citra is licensed under the GPLv2 (or any later version). Refer to the LICENSE.txt file.