A Nintendo 3DS Emulator
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gl_rasterizer_cache: Trivial minor cleanups (#5295)
* gl_rasterizer_cache: Mark file-scope functions as static where applicable

Prevents -Wmissing-declaration warnings from occurring and also makes
these functions internally linked.

* gl_rasterizer_cache: Remove unused local std::string variable

Despite being unused, compilers are unable to completely remove any code
gen related to the construction and destruction of this variable, since
the destructor of std::string is non-trivial.

Thus, we can remove it to reduce a minor amount of unnecessary code
generation

* gl_rasterizer_cache: Mark hash implementation as noexcept

This shouldn't throw.

* gl_rasterizer_cache: Remove unused variable in ClearAll()

* gl_rasterizer_cache: Make use of const on references explicit

While declared as auto&, these actually behave as const auto& variables,
due to the constness of the container being iterated. We can make this
explicit for readability sake.

* gl_rasterizer_cache: Resolve truncation warnings

The size is forwarded to a std::memset call, which takes a std::size_t
as its size parameter, so we can just make this change to silence the
warnings.

* gl_rasterizer_cache: Resolve variable shadowing warnings

Prevents a -Wshadow warning from occurring.
2020-05-18 09:19:54 -05:00
.appveyor appveyor: Generate PDBs for mingw build 2018-03-27 11:57:34 +01:00
.github .github: Create FUNDING.yml 2019-06-08 20:09:03 +02:00
.travis test: use gold instead of ld 2020-04-26 11:37:10 +02:00
CMakeModules Use the correct directory for Qt Plugins (#5148) 2020-03-28 16:20:48 +01:00
dist Update translations (2020-05-01) (#5289) 2020-05-04 11:31:49 +02:00
externals Merge pull request #5313 from FearlessTobi/port-3827 2020-05-13 18:29:29 +02:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src gl_rasterizer_cache: Trivial minor cleanups (#5295) 2020-05-18 09:19:54 -05:00
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.travis.yml test: use gold instead of ld 2020-04-26 11:37:10 +02:00
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bitrise.yml android: use cmake 3.10 2020-02-21 16:47:04 -06:00
CMakeLists.txt Merge pull request #5179 from vitor-k/reenable-hidapi 2020-04-27 16:35:51 +02:00
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keys.tar.enc Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
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README.md Merge pull request #5156 from FearlessTobi/port-3550 2020-03-27 15:56:48 -07:00

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS.

Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

Need help? Check out our asking for help guide.

For development discussion, please join us on our Discord server or at #citra-dev on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should also contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please checkout citra project on transifex. We centralize the translation work there, and periodically upstream translation.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup

We also more than gladly accept used 3DS consoles! If you would like to give yours away, don't hesitate to join our Discord server and talk to bunnei.