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https://github.com/Lime3DS/Lime3DS.git
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f61c9c3eb7
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
87 lines
3.9 KiB
C++
87 lines
3.9 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/dsp_interface.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_hw_shader_enabled = values.use_hw_shader;
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VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
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VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
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if (VideoCore::g_renderer) {
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VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
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}
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VideoCore::g_renderer_bg_color_update_requested = true;
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if (Core::System::GetInstance().IsPoweredOn()) {
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Core::DSP().SetSink(values.sink_id, values.audio_device_id);
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Core::DSP().EnableStretching(values.enable_audio_stretching);
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}
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Service::HID::ReloadInputDevices();
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Service::IR::ReloadInputDevices();
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Service::CAM::ReloadCameraDevices();
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}
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template <typename T>
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void LogSetting(const std::string& name, const T& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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}
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void LogSettings() {
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LOG_INFO(Config, "Citra Configuration:");
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LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
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LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
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LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
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LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
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LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
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LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
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LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Layout_Toggle3d", Settings::values.toggle_3d);
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LogSetting("Layout_Factor3d", Settings::values.factor_3d);
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LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
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LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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using namespace Service::CAM;
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LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]);
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LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]);
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LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]);
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LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]);
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LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]);
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LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]);
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LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]);
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LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]);
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LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]);
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LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
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LogSetting("System_IsNew3ds", Settings::values.is_new_3ds);
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LogSetting("System_RegionValue", Settings::values.region_value);
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LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
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LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
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}
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} // namespace Settings
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