Lime3DS/src/core/mem_map.h
Yuri Kunde Schlesner 5c5cf2f8e0 Core: Properly configure address space when loading a binary
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
2015-07-11 23:54:42 -03:00

47 lines
1.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Kernel {
class VMManager;
}
namespace Memory {
void Init();
void InitLegacyAddressSpace(Kernel::VMManager& address_space);
void Shutdown();
/**
* Maps a block of memory on the heap
* @param size Size of block in bytes
* @param operation Memory map operation type
* @param permissions Memory allocation permissions
*/
u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
/**
* Maps a block of memory on the GSP heap
* @param size Size of block in bytes
* @param operation Memory map operation type
* @param permissions Control memory permissions
*/
u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions);
/**
* Converts a virtual address inside a region with 1:1 mapping to physical memory to a physical
* address. This should be used by services to translate addresses for use by the hardware.
*/
PAddr VirtualToPhysicalAddress(VAddr addr);
/**
* Undoes a mapping performed by VirtualToPhysicalAddress().
*/
VAddr PhysicalToVirtualAddress(PAddr addr);
} // namespace