mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
ffc95eb59b
* citra_qt: Check if renderer is null * core: Fix dynarmic use-after-free error * bootmanager: Add current context check in DoneCurrent * Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions * externals: Correct glad readme * common: Log renderer debug setting * citra: Make lambda lower case * Consistency with review comments on the PR * video_core: Kill more global state * GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good |
||
---|---|---|
.. | ||
include | ||
src | ||
CMakeLists.txt | ||
Readme.md |