mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 20:55:06 +01:00
40310e2132
@neobrain, could you confirm that this is correct? It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
1055 lines
33 KiB
C++
1055 lines
33 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <initializer_list>
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#include <map>
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#include <vector>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/mem_map.h"
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namespace Pica {
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// Returns index corresponding to the Regs member labeled by field_name
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// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
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// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
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// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
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// Hopefully, this will be fixed sometime in the future.
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// For lack of better alternatives, we currently hardcode the offsets when constant
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// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
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// will then make sure the offsets indeed match the automatically calculated ones).
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#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
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#if defined(_MSC_VER)
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#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
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#else
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// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
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// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
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// and then performs a (no-op) cast to size_t iff the second argument matches the expected
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// field offset. Otherwise, the compiler will fail to compile this code.
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#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
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((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
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#endif // _MSC_VER
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struct Regs {
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INSERT_PADDING_WORDS(0x10);
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u32 trigger_irq;
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INSERT_PADDING_WORDS(0x2f);
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enum class CullMode : u32 {
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// Select which polygons are considered to be "frontfacing".
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KeepAll = 0,
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KeepClockWise = 1,
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KeepCounterClockWise = 2,
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// TODO: What does the third value imply?
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};
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union {
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BitField<0, 2, CullMode> cull_mode;
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};
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BitField<0, 24, u32> viewport_size_x;
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INSERT_PADDING_WORDS(0x1);
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BitField<0, 24, u32> viewport_size_y;
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INSERT_PADDING_WORDS(0x9);
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BitField<0, 24, u32> viewport_depth_range; // float24
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BitField<0, 24, u32> viewport_depth_far_plane; // float24
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INSERT_PADDING_WORDS(0x1);
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union VSOutputAttributes {
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// Maps components of output vertex attributes to semantics
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enum Semantic : u32
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{
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POSITION_X = 0,
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POSITION_Y = 1,
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POSITION_Z = 2,
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POSITION_W = 3,
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COLOR_R = 8,
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COLOR_G = 9,
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COLOR_B = 10,
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COLOR_A = 11,
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TEXCOORD0_U = 12,
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TEXCOORD0_V = 13,
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TEXCOORD1_U = 14,
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TEXCOORD1_V = 15,
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TEXCOORD2_U = 22,
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TEXCOORD2_V = 23,
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INVALID = 31,
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};
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BitField< 0, 5, Semantic> map_x;
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BitField< 8, 5, Semantic> map_y;
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BitField<16, 5, Semantic> map_z;
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BitField<24, 5, Semantic> map_w;
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} vs_output_attributes[7];
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INSERT_PADDING_WORDS(0x11);
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union {
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BitField< 0, 16, u32> x;
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BitField<16, 16, u32> y;
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} viewport_corner;
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INSERT_PADDING_WORDS(0x17);
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struct TextureConfig {
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enum WrapMode : u32 {
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ClampToEdge = 0,
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Repeat = 2,
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MirroredRepeat = 3,
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField< 0, 16, u32> height;
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BitField<16, 16, u32> width;
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};
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union {
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BitField< 8, 2, WrapMode> wrap_s;
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BitField<12, 2, WrapMode> wrap_t;
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};
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INSERT_PADDING_WORDS(0x1);
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u32 address;
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u32 GetPhysicalAddress() const {
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return DecodeAddressRegister(address);
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}
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// texture1 and texture2 store the texture format directly after the address
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// whereas texture0 inserts some additional flags inbetween.
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// Hence, we store the format separately so that all other parameters can be described
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// in a single structure.
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};
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enum class TextureFormat : u32 {
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RGBA8 = 0,
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RGB8 = 1,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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IA8 = 5,
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I8 = 7,
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A8 = 8,
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IA4 = 9,
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I4 = 10,
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A4 = 11,
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ETC1 = 12, // compressed
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ETC1A4 = 13, // compressed
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};
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static unsigned NibblesPerPixel(TextureFormat format) {
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switch (format) {
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case TextureFormat::RGBA8:
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return 8;
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case TextureFormat::RGB8:
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return 6;
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case TextureFormat::RGB5A1:
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case TextureFormat::RGB565:
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case TextureFormat::RGBA4:
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case TextureFormat::IA8:
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return 4;
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case TextureFormat::A4:
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return 1;
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case TextureFormat::I8:
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case TextureFormat::A8:
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case TextureFormat::IA4:
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default: // placeholder for yet unknown formats
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return 2;
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}
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}
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union {
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BitField< 0, 1, u32> texture0_enable;
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BitField< 1, 1, u32> texture1_enable;
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BitField< 2, 1, u32> texture2_enable;
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};
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TextureConfig texture0;
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INSERT_PADDING_WORDS(0x8);
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BitField<0, 4, TextureFormat> texture0_format;
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INSERT_PADDING_WORDS(0x2);
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TextureConfig texture1;
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BitField<0, 4, TextureFormat> texture1_format;
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INSERT_PADDING_WORDS(0x2);
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TextureConfig texture2;
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BitField<0, 4, TextureFormat> texture2_format;
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INSERT_PADDING_WORDS(0x21);
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struct FullTextureConfig {
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const bool enabled;
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const TextureConfig config;
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const TextureFormat format;
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};
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const std::array<FullTextureConfig, 3> GetTextures() const {
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return {{
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{ texture0_enable.ToBool(), texture0, texture0_format },
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{ texture1_enable.ToBool(), texture1, texture1_format },
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{ texture2_enable.ToBool(), texture2, texture2_format }
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}};
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}
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// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
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struct TevStageConfig {
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enum class Source : u32 {
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PrimaryColor = 0x0,
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PrimaryFragmentColor = 0x1,
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Texture0 = 0x3,
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Texture1 = 0x4,
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Texture2 = 0x5,
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Texture3 = 0x6,
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PreviousBuffer = 0xd,
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Constant = 0xe,
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Previous = 0xf,
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};
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enum class ColorModifier : u32 {
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SourceColor = 0x0,
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OneMinusSourceColor = 0x1,
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SourceAlpha = 0x2,
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OneMinusSourceAlpha = 0x3,
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SourceRed = 0x4,
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OneMinusSourceRed = 0x5,
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SourceGreen = 0x8,
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OneMinusSourceGreen = 0x9,
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SourceBlue = 0xc,
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OneMinusSourceBlue = 0xd,
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};
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enum class AlphaModifier : u32 {
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SourceAlpha = 0x0,
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OneMinusSourceAlpha = 0x1,
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SourceRed = 0x2,
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OneMinusSourceRed = 0x3,
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SourceGreen = 0x4,
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OneMinusSourceGreen = 0x5,
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SourceBlue = 0x6,
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OneMinusSourceBlue = 0x7,
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};
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enum class Operation : u32 {
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Replace = 0,
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Modulate = 1,
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Add = 2,
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AddSigned = 3,
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Lerp = 4,
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Subtract = 5,
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MultiplyThenAdd = 8,
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AddThenMultiply = 9,
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};
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union {
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BitField< 0, 4, Source> color_source1;
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BitField< 4, 4, Source> color_source2;
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BitField< 8, 4, Source> color_source3;
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BitField<16, 4, Source> alpha_source1;
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BitField<20, 4, Source> alpha_source2;
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BitField<24, 4, Source> alpha_source3;
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};
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union {
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BitField< 0, 4, ColorModifier> color_modifier1;
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BitField< 4, 4, ColorModifier> color_modifier2;
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BitField< 8, 4, ColorModifier> color_modifier3;
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BitField<12, 3, AlphaModifier> alpha_modifier1;
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BitField<16, 3, AlphaModifier> alpha_modifier2;
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BitField<20, 3, AlphaModifier> alpha_modifier3;
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};
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union {
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BitField< 0, 4, Operation> color_op;
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BitField<16, 4, Operation> alpha_op;
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};
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union {
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BitField< 0, 8, u32> const_r;
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BitField< 8, 8, u32> const_g;
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BitField<16, 8, u32> const_b;
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BitField<24, 8, u32> const_a;
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};
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union {
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BitField< 0, 2, u32> color_scale;
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BitField<16, 2, u32> alpha_scale;
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};
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inline unsigned GetColorMultiplier() const {
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return (color_scale < 3) ? (1 << color_scale) : 1;
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}
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inline unsigned GetAlphaMultiplier() const {
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return (alpha_scale < 3) ? (1 << alpha_scale) : 1;
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}
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};
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TevStageConfig tev_stage0;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage1;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage2;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage3;
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INSERT_PADDING_WORDS(0x3);
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union {
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// Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
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// these masks are set
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BitField< 8, 4, u32> update_mask_rgb;
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BitField<12, 4, u32> update_mask_a;
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bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
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return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
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}
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bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
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return (stage_index < 4) && (update_mask_a & (1 << stage_index));
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}
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} tev_combiner_buffer_input;
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INSERT_PADDING_WORDS(0xf);
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TevStageConfig tev_stage4;
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INSERT_PADDING_WORDS(0x3);
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TevStageConfig tev_stage5;
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union {
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BitField< 0, 8, u32> r;
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BitField< 8, 8, u32> g;
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BitField<16, 8, u32> b;
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BitField<24, 8, u32> a;
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} tev_combiner_buffer_color;
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INSERT_PADDING_WORDS(0x2);
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const std::array<Regs::TevStageConfig,6> GetTevStages() const {
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return { tev_stage0, tev_stage1,
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tev_stage2, tev_stage3,
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tev_stage4, tev_stage5 };
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};
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struct {
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enum CompareFunc : u32 {
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Never = 0,
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Always = 1,
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Equal = 2,
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NotEqual = 3,
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LessThan = 4,
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LessThanOrEqual = 5,
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GreaterThan = 6,
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GreaterThanOrEqual = 7,
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};
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union {
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// If false, logic blending is used
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BitField<8, 1, u32> alphablend_enable;
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};
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union {
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enum class BlendEquation : u32 {
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Add = 0,
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Subtract = 1,
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ReverseSubtract = 2,
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Min = 3,
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Max = 4
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};
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enum BlendFactor : u32 {
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Zero = 0,
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One = 1,
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SourceColor = 2,
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OneMinusSourceColor = 3,
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DestColor = 4,
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OneMinusDestColor = 5,
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SourceAlpha = 6,
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OneMinusSourceAlpha = 7,
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DestAlpha = 8,
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OneMinusDestAlpha = 9,
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ConstantColor = 10,
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OneMinusConstantColor = 11,
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ConstantAlpha = 12,
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OneMinusConstantAlpha = 13,
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SourceAlphaSaturate = 14
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};
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BitField< 0, 8, BlendEquation> blend_equation_rgb;
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BitField< 8, 8, BlendEquation> blend_equation_a;
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BitField<16, 4, BlendFactor> factor_source_rgb;
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BitField<20, 4, BlendFactor> factor_dest_rgb;
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BitField<24, 4, BlendFactor> factor_source_a;
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BitField<28, 4, BlendFactor> factor_dest_a;
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} alpha_blending;
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union {
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enum Op {
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Set = 4,
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};
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BitField<0, 4, Op> op;
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} logic_op;
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union {
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BitField< 0, 8, u32> r;
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BitField< 8, 8, u32> g;
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BitField<16, 8, u32> b;
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BitField<24, 8, u32> a;
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} blend_const;
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union {
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BitField< 0, 1, u32> enable;
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BitField< 4, 3, CompareFunc> func;
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BitField< 8, 8, u32> ref;
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} alpha_test;
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union {
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BitField< 0, 1, u32> stencil_test_enable;
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BitField< 4, 3, CompareFunc> stencil_test_func;
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BitField< 8, 8, u32> stencil_replacement_value;
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BitField<16, 8, u32> stencil_reference_value;
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BitField<24, 8, u32> stencil_mask;
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} stencil_test;
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField< 0, 1, u32> depth_test_enable;
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BitField< 4, 3, CompareFunc> depth_test_func;
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BitField< 8, 1, u32> red_enable;
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BitField< 9, 1, u32> green_enable;
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BitField<10, 1, u32> blue_enable;
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BitField<11, 1, u32> alpha_enable;
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BitField<12, 1, u32> depth_write_enable;
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};
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INSERT_PADDING_WORDS(0x8);
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} output_merger;
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enum DepthFormat : u32 {
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D16 = 0,
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D24 = 2,
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D24S8 = 3
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};
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// Returns the number of bytes in the specified depth format
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static u32 BytesPerDepthPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::D16:
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return 2;
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case DepthFormat::D24:
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return 3;
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case DepthFormat::D24S8:
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return 4;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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// Returns the number of bits per depth component of the specified depth format
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static u32 DepthBitsPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::D16:
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return 16;
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case DepthFormat::D24:
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case DepthFormat::D24S8:
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return 24;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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struct {
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// Components are laid out in reverse byte order, most significant bits first.
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enum ColorFormat : u32 {
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RGBA8 = 0,
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RGB8 = 1,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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};
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INSERT_PADDING_WORDS(0x6);
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DepthFormat depth_format;
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BitField<16, 3, u32> color_format;
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INSERT_PADDING_WORDS(0x4);
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u32 depth_buffer_address;
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u32 color_buffer_address;
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union {
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// Apparently, the framebuffer width is stored as expected,
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// while the height is stored as the actual height minus one.
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// Hence, don't access these fields directly but use the accessors
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// GetWidth() and GetHeight() instead.
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BitField< 0, 11, u32> width;
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BitField<12, 10, u32> height;
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};
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INSERT_PADDING_WORDS(0x1);
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inline u32 GetColorBufferPhysicalAddress() const {
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return DecodeAddressRegister(color_buffer_address);
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}
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inline u32 GetDepthBufferPhysicalAddress() const {
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return DecodeAddressRegister(depth_buffer_address);
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}
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inline u32 GetWidth() const {
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return width;
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}
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inline u32 GetHeight() const {
|
|
return height + 1;
|
|
}
|
|
} framebuffer;
|
|
|
|
INSERT_PADDING_WORDS(0xe0);
|
|
|
|
enum class VertexAttributeFormat : u64 {
|
|
BYTE = 0,
|
|
UBYTE = 1,
|
|
SHORT = 2,
|
|
FLOAT = 3,
|
|
};
|
|
|
|
struct {
|
|
BitField<0, 29, u32> base_address;
|
|
|
|
u32 GetPhysicalBaseAddress() const {
|
|
return DecodeAddressRegister(base_address);
|
|
}
|
|
|
|
// Descriptor for internal vertex attributes
|
|
union {
|
|
BitField< 0, 2, VertexAttributeFormat> format0; // size of one element
|
|
BitField< 2, 2, u64> size0; // number of elements minus 1
|
|
BitField< 4, 2, VertexAttributeFormat> format1;
|
|
BitField< 6, 2, u64> size1;
|
|
BitField< 8, 2, VertexAttributeFormat> format2;
|
|
BitField<10, 2, u64> size2;
|
|
BitField<12, 2, VertexAttributeFormat> format3;
|
|
BitField<14, 2, u64> size3;
|
|
BitField<16, 2, VertexAttributeFormat> format4;
|
|
BitField<18, 2, u64> size4;
|
|
BitField<20, 2, VertexAttributeFormat> format5;
|
|
BitField<22, 2, u64> size5;
|
|
BitField<24, 2, VertexAttributeFormat> format6;
|
|
BitField<26, 2, u64> size6;
|
|
BitField<28, 2, VertexAttributeFormat> format7;
|
|
BitField<30, 2, u64> size7;
|
|
BitField<32, 2, VertexAttributeFormat> format8;
|
|
BitField<34, 2, u64> size8;
|
|
BitField<36, 2, VertexAttributeFormat> format9;
|
|
BitField<38, 2, u64> size9;
|
|
BitField<40, 2, VertexAttributeFormat> format10;
|
|
BitField<42, 2, u64> size10;
|
|
BitField<44, 2, VertexAttributeFormat> format11;
|
|
BitField<46, 2, u64> size11;
|
|
|
|
BitField<48, 12, u64> attribute_mask;
|
|
|
|
// number of total attributes minus 1
|
|
BitField<60, 4, u64> num_extra_attributes;
|
|
};
|
|
|
|
inline VertexAttributeFormat GetFormat(int n) const {
|
|
VertexAttributeFormat formats[] = {
|
|
format0, format1, format2, format3,
|
|
format4, format5, format6, format7,
|
|
format8, format9, format10, format11
|
|
};
|
|
return formats[n];
|
|
}
|
|
|
|
inline int GetNumElements(int n) const {
|
|
u64 sizes[] = {
|
|
size0, size1, size2, size3,
|
|
size4, size5, size6, size7,
|
|
size8, size9, size10, size11
|
|
};
|
|
return (int)sizes[n]+1;
|
|
}
|
|
|
|
inline int GetElementSizeInBytes(int n) const {
|
|
return (GetFormat(n) == VertexAttributeFormat::FLOAT) ? 4 :
|
|
(GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
|
|
}
|
|
|
|
inline int GetStride(int n) const {
|
|
return GetNumElements(n) * GetElementSizeInBytes(n);
|
|
}
|
|
|
|
inline bool IsDefaultAttribute(int id) const {
|
|
return (id >= 12) || (attribute_mask & (1 << id)) != 0;
|
|
}
|
|
|
|
inline int GetNumTotalAttributes() const {
|
|
return (int)num_extra_attributes+1;
|
|
}
|
|
|
|
// Attribute loaders map the source vertex data to input attributes
|
|
// This e.g. allows to load different attributes from different memory locations
|
|
struct {
|
|
// Source attribute data offset from the base address
|
|
u32 data_offset;
|
|
|
|
union {
|
|
BitField< 0, 4, u64> comp0;
|
|
BitField< 4, 4, u64> comp1;
|
|
BitField< 8, 4, u64> comp2;
|
|
BitField<12, 4, u64> comp3;
|
|
BitField<16, 4, u64> comp4;
|
|
BitField<20, 4, u64> comp5;
|
|
BitField<24, 4, u64> comp6;
|
|
BitField<28, 4, u64> comp7;
|
|
BitField<32, 4, u64> comp8;
|
|
BitField<36, 4, u64> comp9;
|
|
BitField<40, 4, u64> comp10;
|
|
BitField<44, 4, u64> comp11;
|
|
|
|
// bytes for a single vertex in this loader
|
|
BitField<48, 8, u64> byte_count;
|
|
|
|
BitField<60, 4, u64> component_count;
|
|
};
|
|
|
|
inline int GetComponent(int n) const {
|
|
u64 components[] = {
|
|
comp0, comp1, comp2, comp3,
|
|
comp4, comp5, comp6, comp7,
|
|
comp8, comp9, comp10, comp11
|
|
};
|
|
return (int)components[n];
|
|
}
|
|
} attribute_loaders[12];
|
|
} vertex_attributes;
|
|
|
|
struct {
|
|
enum IndexFormat : u32 {
|
|
BYTE = 0,
|
|
SHORT = 1,
|
|
};
|
|
|
|
union {
|
|
BitField<0, 31, u32> offset; // relative to base attribute address
|
|
BitField<31, 1, IndexFormat> format;
|
|
};
|
|
} index_array;
|
|
|
|
// Number of vertices to render
|
|
u32 num_vertices;
|
|
|
|
INSERT_PADDING_WORDS(0x5);
|
|
|
|
// These two trigger rendering of triangles
|
|
u32 trigger_draw;
|
|
u32 trigger_draw_indexed;
|
|
|
|
INSERT_PADDING_WORDS(0x2);
|
|
|
|
// These registers are used to setup the default "fall-back" vertex shader attributes
|
|
struct {
|
|
// Index of the current default attribute
|
|
u32 index;
|
|
|
|
// Writing to these registers sets the "current" default attribute.
|
|
u32 set_value[3];
|
|
} vs_default_attributes_setup;
|
|
|
|
INSERT_PADDING_WORDS(0x28);
|
|
|
|
enum class TriangleTopology : u32 {
|
|
List = 0,
|
|
Strip = 1,
|
|
Fan = 2,
|
|
ListIndexed = 3, // TODO: No idea if this is correct
|
|
};
|
|
|
|
BitField<8, 2, TriangleTopology> triangle_topology;
|
|
|
|
INSERT_PADDING_WORDS(0x51);
|
|
|
|
BitField<0, 16, u32> vs_bool_uniforms;
|
|
union {
|
|
BitField< 0, 8, u32> x;
|
|
BitField< 8, 8, u32> y;
|
|
BitField<16, 8, u32> z;
|
|
BitField<24, 8, u32> w;
|
|
} vs_int_uniforms[4];
|
|
|
|
INSERT_PADDING_WORDS(0x5);
|
|
|
|
// Offset to shader program entry point (in words)
|
|
BitField<0, 16, u32> vs_main_offset;
|
|
|
|
union {
|
|
BitField< 0, 4, u64> attribute0_register;
|
|
BitField< 4, 4, u64> attribute1_register;
|
|
BitField< 8, 4, u64> attribute2_register;
|
|
BitField<12, 4, u64> attribute3_register;
|
|
BitField<16, 4, u64> attribute4_register;
|
|
BitField<20, 4, u64> attribute5_register;
|
|
BitField<24, 4, u64> attribute6_register;
|
|
BitField<28, 4, u64> attribute7_register;
|
|
BitField<32, 4, u64> attribute8_register;
|
|
BitField<36, 4, u64> attribute9_register;
|
|
BitField<40, 4, u64> attribute10_register;
|
|
BitField<44, 4, u64> attribute11_register;
|
|
BitField<48, 4, u64> attribute12_register;
|
|
BitField<52, 4, u64> attribute13_register;
|
|
BitField<56, 4, u64> attribute14_register;
|
|
BitField<60, 4, u64> attribute15_register;
|
|
|
|
int GetRegisterForAttribute(int attribute_index) const {
|
|
u64 fields[] = {
|
|
attribute0_register, attribute1_register, attribute2_register, attribute3_register,
|
|
attribute4_register, attribute5_register, attribute6_register, attribute7_register,
|
|
attribute8_register, attribute9_register, attribute10_register, attribute11_register,
|
|
attribute12_register, attribute13_register, attribute14_register, attribute15_register,
|
|
};
|
|
return (int)fields[attribute_index];
|
|
}
|
|
} vs_input_register_map;
|
|
|
|
INSERT_PADDING_WORDS(0x3);
|
|
|
|
struct {
|
|
enum Format : u32
|
|
{
|
|
FLOAT24 = 0,
|
|
FLOAT32 = 1
|
|
};
|
|
|
|
bool IsFloat32() const {
|
|
return format == FLOAT32;
|
|
}
|
|
|
|
union {
|
|
// Index of the next uniform to write to
|
|
// TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
|
|
BitField<0, 7, u32> index;
|
|
|
|
BitField<31, 1, Format> format;
|
|
};
|
|
|
|
// Writing to these registers sets the "current" uniform.
|
|
// TODO: It's not clear how the hardware stores what the "current" uniform is.
|
|
u32 set_value[8];
|
|
|
|
} vs_uniform_setup;
|
|
|
|
INSERT_PADDING_WORDS(0x2);
|
|
|
|
struct {
|
|
// Offset of the next instruction to write code to.
|
|
// Incremented with each instruction write.
|
|
u32 offset;
|
|
|
|
// Writing to these registers sets the "current" word in the shader program.
|
|
// TODO: It's not clear how the hardware stores what the "current" word is.
|
|
u32 set_word[8];
|
|
} vs_program;
|
|
|
|
INSERT_PADDING_WORDS(0x1);
|
|
|
|
// This register group is used to load an internal table of swizzling patterns,
|
|
// which are indexed by each shader instruction to specify vector component swizzling.
|
|
struct {
|
|
// Offset of the next swizzle pattern to write code to.
|
|
// Incremented with each instruction write.
|
|
u32 offset;
|
|
|
|
// Writing to these registers sets the "current" swizzle pattern in the table.
|
|
// TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.
|
|
u32 set_word[8];
|
|
} vs_swizzle_patterns;
|
|
|
|
INSERT_PADDING_WORDS(0x22);
|
|
|
|
// Map register indices to names readable by humans
|
|
// Used for debugging purposes, so performance is not an issue here
|
|
static std::string GetCommandName(int index) {
|
|
std::map<u32, std::string> map;
|
|
|
|
#define ADD_FIELD(name) \
|
|
do { \
|
|
map.insert({PICA_REG_INDEX(name), #name}); \
|
|
/* TODO: change to Regs::name when VS2015 and other compilers support it */ \
|
|
for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(Regs().name) / 4; ++i) \
|
|
map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
|
|
} while(false)
|
|
|
|
ADD_FIELD(trigger_irq);
|
|
ADD_FIELD(cull_mode);
|
|
ADD_FIELD(viewport_size_x);
|
|
ADD_FIELD(viewport_size_y);
|
|
ADD_FIELD(viewport_depth_range);
|
|
ADD_FIELD(viewport_depth_far_plane);
|
|
ADD_FIELD(viewport_corner);
|
|
ADD_FIELD(texture0_enable);
|
|
ADD_FIELD(texture0);
|
|
ADD_FIELD(texture0_format);
|
|
ADD_FIELD(texture1);
|
|
ADD_FIELD(texture1_format);
|
|
ADD_FIELD(texture2);
|
|
ADD_FIELD(texture2_format);
|
|
ADD_FIELD(tev_stage0);
|
|
ADD_FIELD(tev_stage1);
|
|
ADD_FIELD(tev_stage2);
|
|
ADD_FIELD(tev_stage3);
|
|
ADD_FIELD(tev_combiner_buffer_input);
|
|
ADD_FIELD(tev_stage4);
|
|
ADD_FIELD(tev_stage5);
|
|
ADD_FIELD(tev_combiner_buffer_color);
|
|
ADD_FIELD(output_merger);
|
|
ADD_FIELD(framebuffer);
|
|
ADD_FIELD(vertex_attributes);
|
|
ADD_FIELD(index_array);
|
|
ADD_FIELD(num_vertices);
|
|
ADD_FIELD(trigger_draw);
|
|
ADD_FIELD(trigger_draw_indexed);
|
|
ADD_FIELD(vs_default_attributes_setup);
|
|
ADD_FIELD(triangle_topology);
|
|
ADD_FIELD(vs_bool_uniforms);
|
|
ADD_FIELD(vs_int_uniforms);
|
|
ADD_FIELD(vs_main_offset);
|
|
ADD_FIELD(vs_input_register_map);
|
|
ADD_FIELD(vs_uniform_setup);
|
|
ADD_FIELD(vs_program);
|
|
ADD_FIELD(vs_swizzle_patterns);
|
|
|
|
#undef ADD_FIELD
|
|
|
|
// Return empty string if no match is found
|
|
return map[index];
|
|
}
|
|
|
|
static inline size_t NumIds() {
|
|
return sizeof(Regs) / sizeof(u32);
|
|
}
|
|
|
|
u32& operator [] (int index) const {
|
|
u32* content = (u32*)this;
|
|
return content[index];
|
|
}
|
|
|
|
u32& operator [] (int index) {
|
|
u32* content = (u32*)this;
|
|
return content[index];
|
|
}
|
|
|
|
private:
|
|
/*
|
|
* Most physical addresses which Pica registers refer to are 8-byte aligned.
|
|
* This function should be used to get the address from a raw register value.
|
|
*/
|
|
static inline u32 DecodeAddressRegister(u32 register_value) {
|
|
return register_value * 8;
|
|
}
|
|
};
|
|
|
|
// TODO: MSVC does not support using offsetof() on non-static data members even though this
|
|
// is technically allowed since C++11. This macro should be enabled once MSVC adds
|
|
// support for that.
|
|
#ifndef _MSC_VER
|
|
#define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
|
|
|
|
ASSERT_REG_POSITION(trigger_irq, 0x10);
|
|
ASSERT_REG_POSITION(cull_mode, 0x40);
|
|
ASSERT_REG_POSITION(viewport_size_x, 0x41);
|
|
ASSERT_REG_POSITION(viewport_size_y, 0x43);
|
|
ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
|
|
ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
|
|
ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
|
|
ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
|
|
ASSERT_REG_POSITION(viewport_corner, 0x68);
|
|
ASSERT_REG_POSITION(texture0_enable, 0x80);
|
|
ASSERT_REG_POSITION(texture0, 0x81);
|
|
ASSERT_REG_POSITION(texture0_format, 0x8e);
|
|
ASSERT_REG_POSITION(texture1, 0x91);
|
|
ASSERT_REG_POSITION(texture1_format, 0x96);
|
|
ASSERT_REG_POSITION(texture2, 0x99);
|
|
ASSERT_REG_POSITION(texture2_format, 0x9e);
|
|
ASSERT_REG_POSITION(tev_stage0, 0xc0);
|
|
ASSERT_REG_POSITION(tev_stage1, 0xc8);
|
|
ASSERT_REG_POSITION(tev_stage2, 0xd0);
|
|
ASSERT_REG_POSITION(tev_stage3, 0xd8);
|
|
ASSERT_REG_POSITION(tev_combiner_buffer_input, 0xe0);
|
|
ASSERT_REG_POSITION(tev_stage4, 0xf0);
|
|
ASSERT_REG_POSITION(tev_stage5, 0xf8);
|
|
ASSERT_REG_POSITION(tev_combiner_buffer_color, 0xfd);
|
|
ASSERT_REG_POSITION(output_merger, 0x100);
|
|
ASSERT_REG_POSITION(framebuffer, 0x110);
|
|
ASSERT_REG_POSITION(vertex_attributes, 0x200);
|
|
ASSERT_REG_POSITION(index_array, 0x227);
|
|
ASSERT_REG_POSITION(num_vertices, 0x228);
|
|
ASSERT_REG_POSITION(trigger_draw, 0x22e);
|
|
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
|
|
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
|
|
ASSERT_REG_POSITION(triangle_topology, 0x25e);
|
|
ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
|
|
ASSERT_REG_POSITION(vs_int_uniforms, 0x2b1);
|
|
ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
|
|
ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
|
|
ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
|
|
ASSERT_REG_POSITION(vs_program, 0x2cb);
|
|
ASSERT_REG_POSITION(vs_swizzle_patterns, 0x2d5);
|
|
|
|
#undef ASSERT_REG_POSITION
|
|
#endif // !defined(_MSC_VER)
|
|
|
|
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
|
|
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
|
|
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
|
|
|
|
extern Regs registers; // TODO: Not sure if we want to have one global instance for this
|
|
|
|
|
|
struct float24 {
|
|
static float24 FromFloat32(float val) {
|
|
float24 ret;
|
|
ret.value = val;
|
|
return ret;
|
|
}
|
|
|
|
// 16 bit mantissa, 7 bit exponent, 1 bit sign
|
|
// TODO: No idea if this works as intended
|
|
static float24 FromRawFloat24(u32 hex) {
|
|
float24 ret;
|
|
if ((hex & 0xFFFFFF) == 0) {
|
|
ret.value = 0;
|
|
} else {
|
|
u32 mantissa = hex & 0xFFFF;
|
|
u32 exponent = (hex >> 16) & 0x7F;
|
|
u32 sign = hex >> 23;
|
|
ret.value = powf(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * powf(2.0f, -16.f));
|
|
if (sign)
|
|
ret.value = -ret.value;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// Not recommended for anything but logging
|
|
float ToFloat32() const {
|
|
return value;
|
|
}
|
|
|
|
float24 operator * (const float24& flt) const {
|
|
return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
|
|
}
|
|
|
|
float24 operator / (const float24& flt) const {
|
|
return float24::FromFloat32(ToFloat32() / flt.ToFloat32());
|
|
}
|
|
|
|
float24 operator + (const float24& flt) const {
|
|
return float24::FromFloat32(ToFloat32() + flt.ToFloat32());
|
|
}
|
|
|
|
float24 operator - (const float24& flt) const {
|
|
return float24::FromFloat32(ToFloat32() - flt.ToFloat32());
|
|
}
|
|
|
|
float24& operator *= (const float24& flt) {
|
|
value *= flt.ToFloat32();
|
|
return *this;
|
|
}
|
|
|
|
float24& operator /= (const float24& flt) {
|
|
value /= flt.ToFloat32();
|
|
return *this;
|
|
}
|
|
|
|
float24& operator += (const float24& flt) {
|
|
value += flt.ToFloat32();
|
|
return *this;
|
|
}
|
|
|
|
float24& operator -= (const float24& flt) {
|
|
value -= flt.ToFloat32();
|
|
return *this;
|
|
}
|
|
|
|
float24 operator - () const {
|
|
return float24::FromFloat32(-ToFloat32());
|
|
}
|
|
|
|
bool operator < (const float24& flt) const {
|
|
return ToFloat32() < flt.ToFloat32();
|
|
}
|
|
|
|
bool operator > (const float24& flt) const {
|
|
return ToFloat32() > flt.ToFloat32();
|
|
}
|
|
|
|
bool operator >= (const float24& flt) const {
|
|
return ToFloat32() >= flt.ToFloat32();
|
|
}
|
|
|
|
bool operator <= (const float24& flt) const {
|
|
return ToFloat32() <= flt.ToFloat32();
|
|
}
|
|
|
|
bool operator == (const float24& flt) const {
|
|
return ToFloat32() == flt.ToFloat32();
|
|
}
|
|
|
|
bool operator != (const float24& flt) const {
|
|
return ToFloat32() != flt.ToFloat32();
|
|
}
|
|
|
|
private:
|
|
// Stored as a regular float, merely for convenience
|
|
// TODO: Perform proper arithmetic on this!
|
|
float value;
|
|
};
|
|
|
|
union CommandHeader {
|
|
CommandHeader(u32 h) : hex(h) {}
|
|
|
|
u32 hex;
|
|
|
|
BitField< 0, 16, u32> cmd_id;
|
|
BitField<16, 4, u32> parameter_mask;
|
|
BitField<20, 11, u32> extra_data_length;
|
|
BitField<31, 1, u32> group_commands;
|
|
};
|
|
|
|
} // namespace
|