Lime3DS/src/video_core/swrasterizer
wwylele b5763cb952 pica/lighting: split FresnelSelector into bitfields
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
..
clipper.cpp swrasterizer folder minor edit 2017-10-27 09:44:45 +08:00
clipper.h swrasterizer folder minor edit 2017-10-27 09:44:45 +08:00
framebuffer.cpp swrasterizer: implement shadow map rendering 2018-03-13 13:07:07 +02:00
framebuffer.h swrasterizer: implement shadow map rendering 2018-03-13 13:07:07 +02:00
lighting.cpp pica/lighting: split FresnelSelector into bitfields 2018-04-10 20:25:56 +03:00
lighting.h SwRasterizer/Lighting: implement bump mapping 2017-08-22 09:34:44 +03:00
proctex.cpp pica/swrasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
proctex.h pica/swrasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
rasterizer.cpp swrasterizer: implement shadow map rendering 2018-03-13 13:07:07 +02:00
rasterizer.h swrasterizer folder minor edit 2017-10-27 09:44:45 +08:00
swrasterizer.cpp swrasterizer folder minor edit 2017-10-27 09:44:45 +08:00
swrasterizer.h Memory: Remove count of cached pages and add InvalidateRegion 2017-12-23 16:10:25 -07:00
texturing.cpp Warnings: Fixed a few missing-return warnings in video_core. 2017-08-26 11:58:22 -05:00
texturing.h SWRasterizer: Move texturing functions to their own file 2017-02-12 18:12:37 -08:00