mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 20:55:06 +01:00
b5763cb952
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch |
||
---|---|---|
.. | ||
clipper.cpp | ||
clipper.h | ||
framebuffer.cpp | ||
framebuffer.h | ||
lighting.cpp | ||
lighting.h | ||
proctex.cpp | ||
proctex.h | ||
rasterizer.cpp | ||
rasterizer.h | ||
swrasterizer.cpp | ||
swrasterizer.h | ||
texturing.cpp | ||
texturing.h |