Lime3DS/src/video_core/renderer_opengl
Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
..
gl_rasterizer_cache.cpp gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
gl_rasterizer_cache.h gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
gl_rasterizer.cpp Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00
gl_rasterizer.h Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
gl_resource_manager.h Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00
gl_shader_util.cpp Asserts: break/crash program, fit to style guide; log.h->assert.h 2015-02-10 18:30:31 -08:00
gl_shader_util.h Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00
gl_shaders.h Pica: Use zero for the SecondaryFragmentColor source. 2015-05-31 01:52:42 -04:00
gl_state.cpp GLRasterizer: Implemented stencil testing in the hw renderer. 2015-08-20 10:11:09 -05:00
gl_state.h Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00
pica_to_gl.h Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00
renderer_opengl.cpp Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00
renderer_opengl.h Replace the previous OpenGL loader with a glad-generated 3.3 one 2015-08-30 08:45:56 -03:00