mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 20:55:06 +01:00
a09f71521e
Display transfers with the horizontal downscaling flag were calculating the wrong output size, causing them to write double the amount of data intended. It is likely that this was perceived as correct due to a separate bug in calculating source indices which caused the image to be padded unless the previous bug was present. This fixes both issues, correcting flickering issues in 3dscraft, blargSnes and more (caused by the transfer overwriting the back buffer which followed) as well as potentially fixing other crashes. |
||
---|---|---|
.. | ||
gpu.cpp | ||
gpu.h | ||
hw.cpp | ||
hw.h |