mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 12:45:05 +01:00
dbfd830695
It will both change the page table in memory and notify the CPU about the change by itself. This way there is no need to call memory.SetCurrentPageTable() when kernel.setCurrentProcess() and the management is kept internally in the kernel |
||
---|---|---|
.. | ||
audio_core | ||
common | ||
core | ||
video_core/shader | ||
CMakeLists.txt | ||
tests.cpp |