Lime3DS/src/core/settings.h
wwylele e02c4b7195 Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00

129 lines
2.6 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "common/common_types.h"
#include "core/hle/service/cam/cam.h"
namespace Settings {
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
Custom,
};
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_up", "button_down", "button_left",
"button_right", "button_l", "button_r", "button_start", "button_select", "button_zl",
"button_zr", "button_home",
}};
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
CirclePad,
CStick,
NumAnalogs,
};
static const std::array<const char*, NumAnalogs> mapping = {{
"circle_pad", "c_stick",
}};
} // namespace NumAnalog
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
// Core
bool use_cpu_jit;
// Data Storage
bool use_virtual_sd;
// System Region
int region_value;
// Renderer
bool use_hw_renderer;
bool use_shader_jit;
float resolution_factor;
bool use_vsync;
bool toggle_framelimit;
LayoutOption layout_option;
bool swap_screen;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
// Audio
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
// Debugging
bool use_gdbstub;
u16 gdbstub_port;
} extern values;
// a special value for Values::region_value indicating that citra will automatically select a region
// value to fit the region lockout info of the game
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
void Apply();
}