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e5c4fe0098
In OpenGL 3, texturing is always enabled, and this call is invalid. While it produced no effect in the rest of the execution, it wouldn't have the intended effect of disabling texturing for that unit. Instead bind a null texture to the unit. |
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.. | ||
generated | ||
gl_rasterizer_cache.cpp | ||
gl_rasterizer_cache.h | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_resource_manager.cpp | ||
gl_resource_manager.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_shaders.h | ||
gl_state.cpp | ||
gl_state.h | ||
pica_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h |