Lime3DS/src/core/hle/kernel/event.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <map>
#include <vector>
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#include "common/assert.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
Event::Event() {}
Event::~Event() {}
SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
SharedPtr<Event> evt(new Event);
evt->signaled = false;
evt->reset_type = reset_type;
evt->name = std::move(name);
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if (reset_type == ResetType::Pulse) {
LOG_ERROR(Kernel, "Unimplemented event reset type Pulse");
UNIMPLEMENTED();
}
return evt;
}
bool Event::ShouldWait() {
return !signaled;
}
void Event::Acquire() {
ASSERT_MSG(!ShouldWait(), "object unavailable!");
// Release the event if it's not sticky...
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if (reset_type != ResetType::Sticky)
signaled = false;
}
void Event::Signal() {
signaled = true;
WakeupAllWaitingThreads();
}
void Event::Clear() {
signaled = false;
}
} // namespace