Lime3DS/src/video_core/video_core.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#include "common/common.h"
#include "common/emu_window.h"
#include "common/log.h"
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#include "core/core.h"
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#include "video_core/video_core.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
RendererBase* g_renderer = NULL; ///< Renderer plugin
int g_current_frame = 0;
/// Start the video core
void Start() {
if (g_emu_window == NULL) {
ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!");
}
}
/// Initialize the video core
void Init(EmuWindow* emu_window) {
#if EMU_PLATFORM == PLATFORM_MACOSX
// Known problem with GLEW prevents contexts above 2.x on OSX unless glewExperimental is enabled.
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glewExperimental = GL_TRUE;
#endif
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g_emu_window = emu_window;
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g_emu_window->MakeCurrent();
g_renderer = new RendererOpenGL();
g_renderer->SetWindow(g_emu_window);
g_renderer->Init();
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g_current_frame = 0;
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NOTICE_LOG(VIDEO, "initialized OK");
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}
/// Shutdown the video core
void Shutdown() {
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delete g_renderer;
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NOTICE_LOG(VIDEO, "shutdown OK");
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}
} // namespace