Lime3DS/CMakeModules/GenerateSCMRev.cmake

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list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/CMakeModules")
include(GenerateBuildInfo)
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# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_util.h"
"${VIDEO_CORE}/renderer_vulkan/vk_shader_util.cpp"
"${VIDEO_CORE}/renderer_vulkan/vk_shader_util.h"
"${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.cpp"
"${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.h"
"${VIDEO_CORE}/shader/generator/glsl_shader_gen.cpp"
"${VIDEO_CORE}/shader/generator/glsl_shader_gen.h"
"${VIDEO_CORE}/shader/generator/shader_gen.cpp"
"${VIDEO_CORE}/shader/generator/shader_gen.h"
"${VIDEO_CORE}/shader/generator/shader_uniforms.cpp"
"${VIDEO_CORE}/shader/generator/shader_uniforms.h"
"${VIDEO_CORE}/shader/generator/spv_shader_gen.cpp"
"${VIDEO_CORE}/shader/generator/spv_shader_gen.h"
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"${VIDEO_CORE}/shader/shader.cpp"
"${VIDEO_CORE}/shader/shader.h"
"${VIDEO_CORE}/pica.cpp"
"${VIDEO_CORE}/pica.h"
"${VIDEO_CORE}/regs_framebuffer.h"
"${VIDEO_CORE}/regs_lighting.h"
"${VIDEO_CORE}/regs_pipeline.h"
"${VIDEO_CORE}/regs_rasterizer.h"
"${VIDEO_CORE}/regs_shader.h"
"${VIDEO_CORE}/regs_texturing.h"
"${VIDEO_CORE}/regs.cpp"
"${VIDEO_CORE}/regs.h"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
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configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)