Lime3DS/src/common/symbols.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/symbols.h"
TSymbolsMap g_symbols;
namespace Symbols
{
bool HasSymbol(u32 _address)
{
return g_symbols.find(_address) != g_symbols.end();
}
void Add(u32 _address, const std::string& _name, u32 _size, u32 _type)
{
if (!HasSymbol(_address))
{
TSymbol symbol;
symbol.address = _address;
symbol.name = _name;
symbol.size = _size;
symbol.type = _type;
g_symbols.insert(TSymbolsPair(_address, symbol));
}
}
TSymbol GetSymbol(u32 _address)
{
TSymbolsMap::iterator foundSymbolItr;
TSymbol symbol;
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foundSymbolItr = g_symbols.find(_address);
if (foundSymbolItr != g_symbols.end())
{
symbol = (*foundSymbolItr).second;
}
return symbol;
}
const std::string GetName(u32 _address)
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{
return GetSymbol(_address).name;
}
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void Remove(u32 _address)
{
g_symbols.erase(_address);
}
void Clear()
{
g_symbols.clear();
}
}