Lime3DS/src/core/arm/exclusive_monitor.cpp

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
#include "core/arm/dynarmic/arm_exclusive_monitor.h"
#endif
#include "common/settings.h"
#include "core/arm/exclusive_monitor.h"
#include "core/memory.h"
namespace Core {
ExclusiveMonitor::~ExclusiveMonitor() = default;
std::unique_ptr<Core::ExclusiveMonitor> MakeExclusiveMonitor(Memory::MemorySystem& memory,
std::size_t num_cores) {
#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
if (Settings::values.use_cpu_jit) {
return std::make_unique<Core::DynarmicExclusiveMonitor>(memory, num_cores);
}
#endif
// TODO(merry): Passthrough exclusive monitor
return nullptr;
}
} // namespace Core