Lime3DS/src/video_core/swrasterizer/framebuffer.h

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
namespace Pica {
namespace Rasterizer {
void DrawPixel(int x, int y, const Math::Vec4<u8>& color);
const Math::Vec4<u8> GetPixel(int x, int y);
u32 GetDepth(int x, int y);
u8 GetStencil(int x, int y);
void SetDepth(int x, int y, u32 value);
void SetStencil(int x, int y, u8 value);
u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref);
} // namespace Rasterizer
} // namespace Pica