2014-05-17 23:07:51 +02:00
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// Copyright 2014 Citra Emulator Project
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2014-12-17 06:38:14 +01:00
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// Licensed under GPLv2 or any later version
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2014-05-17 23:07:51 +02:00
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// Refer to the license.txt file included.
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#pragma once
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2014-08-15 16:33:17 +02:00
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#include <array>
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2014-08-03 16:00:52 +02:00
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#include <cstddef>
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2015-06-21 15:02:11 +02:00
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#include <string>
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2014-05-18 21:18:38 +02:00
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2016-04-30 17:34:51 +02:00
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#ifndef _MSC_VER
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#include <type_traits> // for std::enable_if
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#endif
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2015-05-06 09:06:12 +02:00
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#include "common/assert.h"
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2014-05-17 23:07:51 +02:00
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#include "common/bit_field.h"
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2015-05-06 09:06:12 +02:00
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#include "common/common_funcs.h"
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2014-05-17 23:07:51 +02:00
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#include "common/common_types.h"
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2015-09-11 13:20:02 +02:00
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#include "common/logging/log.h"
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2016-09-18 02:38:01 +02:00
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#include "common/vector_math.h"
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2017-01-28 06:47:34 +01:00
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#include "video_core/regs_framebuffer.h"
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2017-01-28 05:16:36 +01:00
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#include "video_core/regs_rasterizer.h"
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2017-01-28 05:51:59 +01:00
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#include "video_core/regs_texturing.h"
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2015-05-14 05:29:27 +02:00
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2014-05-17 23:07:51 +02:00
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namespace Pica {
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2014-08-03 16:00:52 +02:00
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// Returns index corresponding to the Regs member labeled by field_name
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// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
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// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
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2016-09-18 02:38:01 +02:00
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// For details cf.
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// https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
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2014-08-03 16:00:52 +02:00
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// Hopefully, this will be fixed sometime in the future.
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// For lack of better alternatives, we currently hardcode the offsets when constant
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// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
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// will then make sure the offsets indeed match the automatically calculated ones).
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#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
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#if defined(_MSC_VER)
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#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
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#else
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// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
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// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
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// and then performs a (no-op) cast to size_t iff the second argument matches the expected
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// field offset. Otherwise, the compiler will fail to compile this code.
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2016-09-18 02:38:01 +02:00
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#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
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((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
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2016-12-03 10:30:02 +01:00
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size_t>::type)PICA_REG_INDEX(field_name))
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2014-08-03 16:00:52 +02:00
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#endif // _MSC_VER
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2014-05-18 22:50:41 +02:00
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struct Regs {
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2014-12-03 07:04:22 +01:00
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INSERT_PADDING_WORDS(0x10);
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u32 trigger_irq;
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2014-12-13 21:39:42 +01:00
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INSERT_PADDING_WORDS(0x2f);
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2017-01-28 05:16:36 +01:00
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RasterizerRegs rasterizer;
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2017-01-28 05:51:59 +01:00
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TexturingRegs texturing;
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2017-01-28 06:47:34 +01:00
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FramebufferRegs framebuffer;
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2015-09-13 00:47:15 +02:00
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2015-09-10 04:39:43 +02:00
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enum class LightingSampler {
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Distribution0 = 0,
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Distribution1 = 1,
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Fresnel = 3,
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2015-11-26 02:25:02 +01:00
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ReflectBlue = 4,
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ReflectGreen = 5,
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ReflectRed = 6,
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2015-09-10 04:39:43 +02:00
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SpotlightAttenuation = 8,
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DistanceAttenuation = 16,
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};
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2015-11-20 01:00:42 +01:00
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/**
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* Pica fragment lighting supports using different LUTs for each lighting component:
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* Reflectance R, G, and B channels, distribution function for specular components 0 and 1,
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* fresnel factor, and spotlight attenuation. Furthermore, which LUTs are used for each channel
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* (or whether a channel is enabled at all) is specified by various pre-defined lighting
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* configurations. With configurations that require more LUTs, more cycles are required on HW to
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* perform lighting computations.
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*/
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enum class LightingConfig {
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Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
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Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
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Config2 = 2, ///< Reflect Red, Distribution 0/1
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Config3 = 3, ///< Distribution 0/1, Fresnel
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Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
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Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
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Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
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Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
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///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
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};
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/// Selects which lighting components are affected by fresnel
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enum class LightingFresnelSelector {
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2016-09-18 02:38:01 +02:00
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None = 0, ///< Fresnel is disabled
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PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
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SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
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Both =
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PrimaryAlpha |
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SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
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2015-11-20 01:00:42 +01:00
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};
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/// Factor used to scale the output of a lighting LUT
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enum class LightingScale {
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Scale1 = 0, ///< Scale is 1x
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Scale2 = 1, ///< Scale is 2x
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Scale4 = 2, ///< Scale is 4x
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Scale8 = 3, ///< Scale is 8x
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Scale1_4 = 6, ///< Scale is 0.25x
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Scale1_2 = 7, ///< Scale is 0.5x
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};
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2015-09-10 04:39:43 +02:00
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enum class LightingLutInput {
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NH = 0, // Cosine of the angle between the normal and half-angle vectors
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2015-11-15 05:23:08 +01:00
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VH = 1, // Cosine of the angle between the view and half-angle vectors
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NV = 2, // Cosine of the angle between the normal and the view vector
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2015-09-10 04:39:43 +02:00
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LN = 3, // Cosine of the angle between the light and the normal vectors
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};
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2015-11-26 02:49:48 +01:00
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enum class LightingBumpMode : u32 {
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None = 0,
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NormalMap = 1,
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TangentMap = 2,
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};
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2015-11-12 23:33:21 +01:00
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union LightColor {
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2016-09-18 02:38:01 +02:00
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BitField<0, 10, u32> b;
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2015-11-12 23:33:21 +01:00
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BitField<10, 10, u32> g;
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BitField<20, 10, u32> r;
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Math::Vec3f ToVec3f() const {
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2016-09-18 02:38:01 +02:00
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// These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
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// component
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2015-11-12 23:33:21 +01:00
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return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
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}
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};
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2015-09-13 00:47:15 +02:00
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2016-09-18 02:38:01 +02:00
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/// Returns true if the specified lighting sampler is supported by the current Pica lighting
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/// configuration
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2015-11-20 04:42:06 +01:00
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static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
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switch (sampler) {
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case LightingSampler::Distribution0:
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return (config != LightingConfig::Config1);
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2015-11-26 02:25:02 +01:00
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2015-11-20 04:42:06 +01:00
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case LightingSampler::Distribution1:
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2016-09-18 02:38:01 +02:00
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
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(config != LightingConfig::Config5);
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2015-11-26 02:25:02 +01:00
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2015-11-24 02:26:09 +01:00
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case LightingSampler::Fresnel:
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2016-09-18 02:38:01 +02:00
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
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(config != LightingConfig::Config4);
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2015-11-26 02:25:02 +01:00
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case LightingSampler::ReflectRed:
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return (config != LightingConfig::Config3);
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case LightingSampler::ReflectGreen:
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case LightingSampler::ReflectBlue:
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2016-09-18 02:38:01 +02:00
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return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
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(config == LightingConfig::Config7);
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2016-03-27 06:04:16 +02:00
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default:
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UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
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"unreachable section, sampler should be one "
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"of Distribution0, Distribution1, Fresnel, "
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"ReflectRed, ReflectGreen or ReflectBlue, instead "
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2016-09-18 02:38:01 +02:00
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"got %i",
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static_cast<int>(config));
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2015-11-20 04:42:06 +01:00
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}
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}
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2015-11-12 23:33:21 +01:00
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struct {
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2015-09-13 00:47:15 +02:00
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struct LightSrc {
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2016-09-18 02:38:01 +02:00
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LightColor specular_0; // material.specular_0 * light.specular_0
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LightColor specular_1; // material.specular_1 * light.specular_1
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LightColor diffuse; // material.diffuse * light.diffuse
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LightColor ambient; // material.ambient * light.ambient
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2015-09-13 00:47:15 +02:00
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2016-05-23 23:11:06 +02:00
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// Encoded as 16-bit floating point
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union {
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2016-09-18 02:38:01 +02:00
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BitField<0, 16, u32> x;
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2016-05-23 23:11:06 +02:00
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BitField<16, 16, u32> y;
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};
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union {
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2016-09-18 02:38:01 +02:00
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BitField<0, 16, u32> z;
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2015-09-10 04:39:43 +02:00
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};
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2015-09-13 00:47:15 +02:00
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2016-05-23 23:11:06 +02:00
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INSERT_PADDING_WORDS(0x3);
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union {
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BitField<0, 1, u32> directional;
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BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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} config;
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2015-09-13 00:47:15 +02:00
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BitField<0, 20, u32> dist_atten_bias;
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BitField<0, 20, u32> dist_atten_scale;
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INSERT_PADDING_WORDS(0x4);
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};
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2016-09-18 02:38:01 +02:00
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static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32),
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"LightSrc structure must be 0x10 words");
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2015-09-13 00:47:15 +02:00
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LightSrc light[8];
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2016-02-05 03:51:56 +01:00
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LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
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2015-09-13 00:47:15 +02:00
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INSERT_PADDING_WORDS(0x1);
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2016-12-19 00:39:56 +01:00
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BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
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2015-11-15 05:23:08 +01:00
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union {
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2016-09-18 02:38:01 +02:00
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BitField<2, 2, LightingFresnelSelector> fresnel_selector;
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BitField<4, 4, LightingConfig> config;
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2015-11-26 02:49:48 +01:00
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BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
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2016-02-05 03:51:56 +01:00
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BitField<27, 1, u32> clamp_highlights;
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BitField<28, 2, LightingBumpMode> bump_mode;
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BitField<30, 1, u32> disable_bump_renorm;
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2016-05-23 23:06:31 +02:00
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} config0;
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2015-09-13 00:47:15 +02:00
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union {
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2016-02-05 03:51:56 +01:00
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BitField<16, 1, u32> disable_lut_d0;
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BitField<17, 1, u32> disable_lut_d1;
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BitField<19, 1, u32> disable_lut_fr;
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BitField<20, 1, u32> disable_lut_rr;
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BitField<21, 1, u32> disable_lut_rg;
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BitField<22, 1, u32> disable_lut_rb;
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2015-11-19 05:40:18 +01:00
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2015-09-13 00:47:15 +02:00
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// Each bit specifies whether distance attenuation should be applied for the
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// corresponding light
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2016-02-05 03:51:56 +01:00
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BitField<24, 1, u32> disable_dist_atten_light_0;
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BitField<25, 1, u32> disable_dist_atten_light_1;
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BitField<26, 1, u32> disable_dist_atten_light_2;
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BitField<27, 1, u32> disable_dist_atten_light_3;
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BitField<28, 1, u32> disable_dist_atten_light_4;
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BitField<29, 1, u32> disable_dist_atten_light_5;
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BitField<30, 1, u32> disable_dist_atten_light_6;
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BitField<31, 1, u32> disable_dist_atten_light_7;
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2016-05-23 23:06:31 +02:00
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} config1;
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2015-11-19 04:55:24 +01:00
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2016-02-05 03:51:56 +01:00
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bool IsDistAttenDisabled(unsigned index) const {
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2016-09-18 02:38:01 +02:00
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const unsigned disable[] = {
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config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
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config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
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config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
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config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
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2016-02-05 03:51:56 +01:00
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return disable[index] != 0;
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2015-11-19 04:55:24 +01:00
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}
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2015-09-13 00:47:15 +02:00
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union {
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2016-09-18 02:38:01 +02:00
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BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
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BitField<8, 5, u32> type; ///< Type of LUT for which to set data
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2015-09-13 00:47:15 +02:00
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} lut_config;
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BitField<0, 1, u32> disable;
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INSERT_PADDING_WORDS(0x1);
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// When data is written to any of these registers, it gets written to the lookup table of
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// the selected type at the selected index, specified above in the `lut_config` register.
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// With each write, `lut_config.index` is incremented. It does not matter which of these
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// registers is written to, the behavior will be the same.
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u32 lut_data[8];
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2016-02-05 03:51:56 +01:00
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// These are used to specify if absolute (abs) value should be used for each LUT index. When
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// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
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// the range of (0.0, 1.0).
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2015-09-10 04:39:43 +02:00
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union {
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2016-09-18 02:38:01 +02:00
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BitField<1, 1, u32> disable_d0;
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BitField<5, 1, u32> disable_d1;
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BitField<9, 1, u32> disable_sp;
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2016-02-05 03:51:56 +01:00
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BitField<13, 1, u32> disable_fr;
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BitField<17, 1, u32> disable_rb;
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BitField<21, 1, u32> disable_rg;
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BitField<25, 1, u32> disable_rr;
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2015-09-10 04:39:43 +02:00
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} abs_lut_input;
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union {
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2016-09-18 02:38:01 +02:00
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|
|
BitField<0, 3, LightingLutInput> d0;
|
|
|
|
BitField<4, 3, LightingLutInput> d1;
|
|
|
|
BitField<8, 3, LightingLutInput> sp;
|
2015-11-20 04:42:06 +01:00
|
|
|
BitField<12, 3, LightingLutInput> fr;
|
|
|
|
BitField<16, 3, LightingLutInput> rb;
|
|
|
|
BitField<20, 3, LightingLutInput> rg;
|
|
|
|
BitField<24, 3, LightingLutInput> rr;
|
2015-09-10 04:39:43 +02:00
|
|
|
} lut_input;
|
|
|
|
|
2015-11-20 01:00:42 +01:00
|
|
|
union {
|
2016-09-18 02:38:01 +02:00
|
|
|
BitField<0, 3, LightingScale> d0;
|
|
|
|
BitField<4, 3, LightingScale> d1;
|
|
|
|
BitField<8, 3, LightingScale> sp;
|
2015-11-20 01:00:42 +01:00
|
|
|
BitField<12, 3, LightingScale> fr;
|
|
|
|
BitField<16, 3, LightingScale> rb;
|
|
|
|
BitField<20, 3, LightingScale> rg;
|
|
|
|
BitField<24, 3, LightingScale> rr;
|
|
|
|
|
|
|
|
static float GetScale(LightingScale scale) {
|
|
|
|
switch (scale) {
|
|
|
|
case LightingScale::Scale1:
|
|
|
|
return 1.0f;
|
|
|
|
case LightingScale::Scale2:
|
|
|
|
return 2.0f;
|
|
|
|
case LightingScale::Scale4:
|
|
|
|
return 4.0f;
|
|
|
|
case LightingScale::Scale8:
|
|
|
|
return 8.0f;
|
|
|
|
case LightingScale::Scale1_4:
|
|
|
|
return 0.25f;
|
|
|
|
case LightingScale::Scale1_2:
|
|
|
|
return 0.5f;
|
|
|
|
}
|
|
|
|
return 0.0f;
|
|
|
|
}
|
|
|
|
} lut_scale;
|
|
|
|
|
|
|
|
INSERT_PADDING_WORDS(0x6);
|
2015-09-13 00:47:15 +02:00
|
|
|
|
|
|
|
union {
|
|
|
|
// There are 8 light enable "slots", corresponding to the total number of lights
|
|
|
|
// supported by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num'
|
|
|
|
// above), the first N slots below will be set to integers within the range of 0-7,
|
|
|
|
// corresponding to the actual light that is enabled for each slot.
|
|
|
|
|
2016-09-18 02:38:01 +02:00
|
|
|
BitField<0, 3, u32> slot_0;
|
|
|
|
BitField<4, 3, u32> slot_1;
|
|
|
|
BitField<8, 3, u32> slot_2;
|
2015-09-13 00:47:15 +02:00
|
|
|
BitField<12, 3, u32> slot_3;
|
|
|
|
BitField<16, 3, u32> slot_4;
|
|
|
|
BitField<20, 3, u32> slot_5;
|
|
|
|
BitField<24, 3, u32> slot_6;
|
|
|
|
BitField<28, 3, u32> slot_7;
|
|
|
|
|
|
|
|
unsigned GetNum(unsigned index) const {
|
2016-09-18 02:38:01 +02:00
|
|
|
const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
|
|
|
|
slot_4, slot_5, slot_6, slot_7};
|
2015-09-13 00:47:15 +02:00
|
|
|
return enable_slots[index];
|
|
|
|
}
|
|
|
|
} light_enable;
|
|
|
|
} lighting;
|
|
|
|
|
|
|
|
INSERT_PADDING_WORDS(0x26);
|
2014-08-03 16:00:52 +02:00
|
|
|
|
2015-04-11 20:53:35 +02:00
|
|
|
enum class VertexAttributeFormat : u64 {
|
|
|
|
BYTE = 0,
|
|
|
|
UBYTE = 1,
|
|
|
|
SHORT = 2,
|
|
|
|
FLOAT = 3,
|
|
|
|
};
|
2014-08-03 16:00:52 +02:00
|
|
|
|
2015-04-11 20:53:35 +02:00
|
|
|
struct {
|
2014-07-26 15:17:37 +02:00
|
|
|
BitField<0, 29, u32> base_address;
|
|
|
|
|
2014-12-15 21:28:45 +01:00
|
|
|
u32 GetPhysicalBaseAddress() const {
|
|
|
|
return DecodeAddressRegister(base_address);
|
2014-07-26 15:17:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// Descriptor for internal vertex attributes
|
|
|
|
union {
|
2016-09-18 02:38:01 +02:00
|
|
|
BitField<0, 2, VertexAttributeFormat> format0; // size of one element
|
|
|
|
BitField<2, 2, u64> size0; // number of elements minus 1
|
|
|
|
BitField<4, 2, VertexAttributeFormat> format1;
|
|
|
|
BitField<6, 2, u64> size1;
|
|
|
|
BitField<8, 2, VertexAttributeFormat> format2;
|
|
|
|
BitField<10, 2, u64> size2;
|
|
|
|
BitField<12, 2, VertexAttributeFormat> format3;
|
|
|
|
BitField<14, 2, u64> size3;
|
|
|
|
BitField<16, 2, VertexAttributeFormat> format4;
|
|
|
|
BitField<18, 2, u64> size4;
|
|
|
|
BitField<20, 2, VertexAttributeFormat> format5;
|
|
|
|
BitField<22, 2, u64> size5;
|
|
|
|
BitField<24, 2, VertexAttributeFormat> format6;
|
|
|
|
BitField<26, 2, u64> size6;
|
|
|
|
BitField<28, 2, VertexAttributeFormat> format7;
|
|
|
|
BitField<30, 2, u64> size7;
|
|
|
|
BitField<32, 2, VertexAttributeFormat> format8;
|
|
|
|
BitField<34, 2, u64> size8;
|
|
|
|
BitField<36, 2, VertexAttributeFormat> format9;
|
|
|
|
BitField<38, 2, u64> size9;
|
|
|
|
BitField<40, 2, VertexAttributeFormat> format10;
|
|
|
|
BitField<42, 2, u64> size10;
|
|
|
|
BitField<44, 2, VertexAttributeFormat> format11;
|
|
|
|
BitField<46, 2, u64> size11;
|
2014-07-26 15:17:37 +02:00
|
|
|
|
|
|
|
BitField<48, 12, u64> attribute_mask;
|
|
|
|
|
|
|
|
// number of total attributes minus 1
|
2016-12-19 00:39:56 +01:00
|
|
|
BitField<60, 4, u64> max_attribute_index;
|
2014-07-26 15:17:37 +02:00
|
|
|
};
|
|
|
|
|
2015-04-11 20:53:35 +02:00
|
|
|
inline VertexAttributeFormat GetFormat(int n) const {
|
2016-09-18 02:38:01 +02:00
|
|
|
VertexAttributeFormat formats[] = {format0, format1, format2, format3,
|
|
|
|
format4, format5, format6, format7,
|
|
|
|
format8, format9, format10, format11};
|
2014-07-26 15:17:37 +02:00
|
|
|
return formats[n];
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int GetNumElements(int n) const {
|
2016-09-18 02:38:01 +02:00
|
|
|
u64 sizes[] = {size0, size1, size2, size3, size4, size5,
|
|
|
|
size6, size7, size8, size9, size10, size11};
|
|
|
|
return (int)sizes[n] + 1;
|
2014-07-26 15:17:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
inline int GetElementSizeInBytes(int n) const {
|
2016-09-18 02:38:01 +02:00
|
|
|
return (GetFormat(n) == VertexAttributeFormat::FLOAT)
|
|
|
|
? 4
|
|
|
|
: (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
|
2014-07-26 15:17:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
inline int GetStride(int n) const {
|
|
|
|
return GetNumElements(n) * GetElementSizeInBytes(n);
|
|
|
|
}
|
|
|
|
|
2015-04-11 20:53:35 +02:00
|
|
|
inline bool IsDefaultAttribute(int id) const {
|
2015-05-14 20:23:20 +02:00
|
|
|
return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
|
2015-04-11 20:53:35 +02:00
|
|
|
}
|
|
|
|
|
2014-07-26 15:17:37 +02:00
|
|
|
inline int GetNumTotalAttributes() const {
|
2016-12-19 00:39:56 +01:00
|
|
|
return (int)max_attribute_index + 1;
|
2014-07-26 15:17:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// Attribute loaders map the source vertex data to input attributes
|
|
|
|
// This e.g. allows to load different attributes from different memory locations
|
2014-07-26 19:17:09 +02:00
|
|
|
struct {
|
2014-07-26 15:17:37 +02:00
|
|
|
// Source attribute data offset from the base address
|
|
|
|
u32 data_offset;
|
|
|
|
|
|
|
|
union {
|
2016-09-18 02:38:01 +02:00
|
|
|
BitField<0, 4, u64> comp0;
|
|
|
|
BitField<4, 4, u64> comp1;
|
|
|
|
BitField<8, 4, u64> comp2;
|
2014-07-26 15:17:37 +02:00
|
|
|
BitField<12, 4, u64> comp3;
|
|
|
|
BitField<16, 4, u64> comp4;
|
|
|
|
BitField<20, 4, u64> comp5;
|
|
|
|
BitField<24, 4, u64> comp6;
|
|
|
|
BitField<28, 4, u64> comp7;
|
|
|
|
BitField<32, 4, u64> comp8;
|
|
|
|
BitField<36, 4, u64> comp9;
|
|
|
|
BitField<40, 4, u64> comp10;
|
|
|
|
BitField<44, 4, u64> comp11;
|
|
|
|
|
|
|
|
// bytes for a single vertex in this loader
|
|
|
|
BitField<48, 8, u64> byte_count;
|
|
|
|
|
|
|
|
BitField<60, 4, u64> component_count;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline int GetComponent(int n) const {
|
2016-09-18 02:38:01 +02:00
|
|
|
u64 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
|
|
|
|
comp6, comp7, comp8, comp9, comp10, comp11};
|
2014-07-26 16:19:11 +02:00
|
|
|
return (int)components[n];
|
2014-07-26 15:17:37 +02:00
|
|
|
}
|
|
|
|
} attribute_loaders[12];
|
|
|
|
} vertex_attributes;
|
|
|
|
|
|
|
|
struct {
|
|
|
|
enum IndexFormat : u32 {
|
|
|
|
BYTE = 0,
|
|
|
|
SHORT = 1,
|
|
|
|
};
|
|
|
|
|
|
|
|
union {
|
|
|
|
BitField<0, 31, u32> offset; // relative to base attribute address
|
|
|
|
BitField<31, 1, IndexFormat> format;
|
|
|
|
};
|
|
|
|
} index_array;
|
|
|
|
|
2014-07-26 16:19:11 +02:00
|
|
|
// Number of vertices to render
|
|
|
|
u32 num_vertices;
|
|
|
|
|
2015-08-23 05:09:00 +02:00
|
|
|
INSERT_PADDING_WORDS(0x1);
|
|
|
|
|
|
|
|
// The index of the first vertex to render
|
|
|
|
u32 vertex_offset;
|
|
|
|
|
|
|
|
INSERT_PADDING_WORDS(0x3);
|
2014-07-26 16:19:11 +02:00
|
|
|
|
|
|
|
// These two trigger rendering of triangles
|
|
|
|
u32 trigger_draw;
|
|
|
|
u32 trigger_draw_indexed;
|
|
|
|
|
2015-04-11 20:53:35 +02:00
|
|
|
INSERT_PADDING_WORDS(0x2);
|
|
|
|
|
|
|
|
// These registers are used to setup the default "fall-back" vertex shader attributes
|
|
|
|
struct {
|
|
|
|
// Index of the current default attribute
|
|
|
|
u32 index;
|
2015-05-25 20:34:09 +02:00
|
|
|
|
2015-04-11 20:53:35 +02:00
|
|
|
// Writing to these registers sets the "current" default attribute.
|
|
|
|
u32 set_value[3];
|
|
|
|
} vs_default_attributes_setup;
|
2015-05-25 20:34:09 +02:00
|
|
|
|
2015-05-24 06:55:35 +02:00
|
|
|
INSERT_PADDING_WORDS(0x2);
|
|
|
|
|
|
|
|
struct {
|
|
|
|
// There are two channels that can be used to configure the next command buffer, which
|
|
|
|
// can be then executed by writing to the "trigger" registers. There are two reasons why a
|
|
|
|
// game might use this feature:
|
|
|
|
// 1) With this, an arbitrary number of additional command buffers may be executed in
|
|
|
|
// sequence without requiring any intervention of the CPU after the initial one is
|
|
|
|
// kicked off.
|
|
|
|
// 2) Games can configure these registers to provide a command list subroutine mechanism.
|
|
|
|
|
2016-09-18 02:38:01 +02:00
|
|
|
BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
|
|
|
|
BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
|
2015-05-24 06:55:35 +02:00
|
|
|
u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
|
|
|
|
|
|
|
|
unsigned GetSize(unsigned index) const {
|
|
|
|
ASSERT(index < 2);
|
|
|
|
return 8 * size[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
PAddr GetPhysicalAddress(unsigned index) const {
|
|
|
|
ASSERT(index < 2);
|
|
|
|
return (PAddr)(8 * addr[index]);
|
|
|
|
}
|
|
|
|
} command_buffer;
|
|
|
|
|
2016-12-19 01:50:04 +01:00
|
|
|
INSERT_PADDING_WORDS(4);
|
|
|
|
|
|
|
|
/// Number of input attributes to the vertex shader minus 1
|
|
|
|
BitField<0, 4, u32> max_input_attrib_index;
|
|
|
|
|
|
|
|
INSERT_PADDING_WORDS(2);
|
2016-03-03 04:16:38 +01:00
|
|
|
|
2016-09-19 03:01:46 +02:00
|
|
|
enum class GPUMode : u32 {
|
|
|
|
Drawing = 0,
|
|
|
|
Configuring = 1,
|
|
|
|
};
|
2016-03-03 04:16:38 +01:00
|
|
|
|
|
|
|
GPUMode gpu_mode;
|
|
|
|
|
|
|
|
INSERT_PADDING_WORDS(0x18);
|
2014-07-27 14:58:30 +02:00
|
|
|
|
|
|
|
enum class TriangleTopology : u32 {
|
2016-09-18 02:38:01 +02:00
|
|
|
List = 0,
|
|
|
|
Strip = 1,
|
|
|
|
Fan = 2,
|
2015-03-22 00:31:40 +01:00
|
|
|
Shader = 3, // Programmable setup unit implemented in a geometry shader
|
2014-07-27 14:58:30 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
BitField<8, 2, TriangleTopology> triangle_topology;
|
|
|
|
|
2015-08-31 16:14:18 +02:00
|
|
|
u32 restart_primitive;
|
|
|
|
|
|
|
|
INSERT_PADDING_WORDS(0x20);
|
2014-12-13 21:20:47 +01:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
struct ShaderConfig {
|
|
|
|
BitField<0, 16, u32> bool_uniforms;
|
2014-12-13 21:20:47 +01:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
union {
|
2016-09-18 02:38:01 +02:00
|
|
|
BitField<0, 8, u32> x;
|
|
|
|
BitField<8, 8, u32> y;
|
2015-03-22 00:31:40 +01:00
|
|
|
BitField<16, 8, u32> z;
|
|
|
|
BitField<24, 8, u32> w;
|
|
|
|
} int_uniforms[4];
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2016-03-05 23:49:23 +01:00
|
|
|
INSERT_PADDING_WORDS(0x4);
|
|
|
|
|
|
|
|
union {
|
|
|
|
// Number of input attributes to shader unit - 1
|
2016-12-19 00:39:56 +01:00
|
|
|
BitField<0, 4, u32> max_input_attribute_index;
|
2016-03-05 23:49:23 +01:00
|
|
|
};
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
// Offset to shader program entry point (in words)
|
|
|
|
BitField<0, 16, u32> main_offset;
|
|
|
|
|
2016-12-19 02:25:03 +01:00
|
|
|
/// Maps input attributes to registers. 4-bits per attribute, specifying a register index
|
|
|
|
u32 input_attribute_to_register_map_low;
|
|
|
|
u32 input_attribute_to_register_map_high;
|
|
|
|
|
|
|
|
unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
|
|
|
|
u64 map = ((u64)input_attribute_to_register_map_high << 32) |
|
|
|
|
(u64)input_attribute_to_register_map_low;
|
|
|
|
return (map >> (attribute_index * 4)) & 0b1111;
|
|
|
|
}
|
2015-03-22 00:31:40 +01:00
|
|
|
|
2016-03-13 03:06:57 +01:00
|
|
|
BitField<0, 16, u32> output_mask;
|
|
|
|
|
|
|
|
// 0x28E, CODETRANSFER_END
|
|
|
|
INSERT_PADDING_WORDS(0x2);
|
2015-03-22 00:31:40 +01:00
|
|
|
|
|
|
|
struct {
|
2016-09-19 03:01:46 +02:00
|
|
|
enum Format : u32 {
|
|
|
|
FLOAT24 = 0,
|
|
|
|
FLOAT32 = 1,
|
|
|
|
};
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
bool IsFloat32() const {
|
|
|
|
return format == FLOAT32;
|
|
|
|
}
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
union {
|
|
|
|
// Index of the next uniform to write to
|
2016-09-18 02:38:01 +02:00
|
|
|
// TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
|
|
|
|
// indices
|
2015-03-22 00:31:40 +01:00
|
|
|
// TODO: Maybe the uppermost index is for the geometry shader? Investigate!
|
|
|
|
BitField<0, 7, u32> index;
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
BitField<31, 1, Format> format;
|
|
|
|
};
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
// Writing to these registers sets the current uniform.
|
|
|
|
u32 set_value[8];
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
} uniform_setup;
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
INSERT_PADDING_WORDS(0x2);
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
struct {
|
|
|
|
// Offset of the next instruction to write code to.
|
|
|
|
// Incremented with each instruction write.
|
|
|
|
u32 offset;
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
// Writing to these registers sets the "current" word in the shader program.
|
|
|
|
u32 set_word[8];
|
|
|
|
} program;
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
INSERT_PADDING_WORDS(0x1);
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
// This register group is used to load an internal table of swizzling patterns,
|
|
|
|
// which are indexed by each shader instruction to specify vector component swizzling.
|
|
|
|
struct {
|
|
|
|
// Offset of the next swizzle pattern to write code to.
|
|
|
|
// Incremented with each instruction write.
|
|
|
|
u32 offset;
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
// Writing to these registers sets the current swizzle pattern in the table.
|
|
|
|
u32 set_word[8];
|
|
|
|
} swizzle_patterns;
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
INSERT_PADDING_WORDS(0x2);
|
|
|
|
};
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
ShaderConfig gs;
|
|
|
|
ShaderConfig vs;
|
2014-07-26 19:17:09 +02:00
|
|
|
|
2015-03-22 00:31:40 +01:00
|
|
|
INSERT_PADDING_WORDS(0x20);
|
2014-08-03 16:00:52 +02:00
|
|
|
|
|
|
|
// Map register indices to names readable by humans
|
|
|
|
// Used for debugging purposes, so performance is not an issue here
|
2015-07-25 23:26:34 +02:00
|
|
|
static std::string GetCommandName(int index);
|
2014-08-03 16:00:52 +02:00
|
|
|
|
2016-03-17 05:29:47 +01:00
|
|
|
static constexpr size_t NumIds() {
|
2014-08-03 16:00:52 +02:00
|
|
|
return sizeof(Regs) / sizeof(u32);
|
|
|
|
}
|
|
|
|
|
2016-09-18 02:38:01 +02:00
|
|
|
const u32& operator[](int index) const {
|
2016-03-17 05:27:12 +01:00
|
|
|
const u32* content = reinterpret_cast<const u32*>(this);
|
2014-08-03 16:00:52 +02:00
|
|
|
return content[index];
|
|
|
|
}
|
|
|
|
|
2016-09-18 02:38:01 +02:00
|
|
|
u32& operator[](int index) {
|
2016-03-17 05:27:12 +01:00
|
|
|
u32* content = reinterpret_cast<u32*>(this);
|
2014-08-03 16:00:52 +02:00
|
|
|
return content[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
/*
|
|
|
|
* Most physical addresses which Pica registers refer to are 8-byte aligned.
|
|
|
|
* This function should be used to get the address from a raw register value.
|
|
|
|
*/
|
|
|
|
static inline u32 DecodeAddressRegister(u32 register_value) {
|
|
|
|
return register_value * 8;
|
|
|
|
}
|
2014-05-17 23:07:51 +02:00
|
|
|
};
|
|
|
|
|
2014-08-03 16:00:52 +02:00
|
|
|
// TODO: MSVC does not support using offsetof() on non-static data members even though this
|
|
|
|
// is technically allowed since C++11. This macro should be enabled once MSVC adds
|
|
|
|
// support for that.
|
|
|
|
#ifndef _MSC_VER
|
2016-09-18 02:38:01 +02:00
|
|
|
#define ASSERT_REG_POSITION(field_name, position) \
|
|
|
|
static_assert(offsetof(Regs, field_name) == position * 4, \
|
|
|
|
"Field " #field_name " has invalid position")
|
2014-08-03 16:00:52 +02:00
|
|
|
|
2014-12-03 07:04:22 +01:00
|
|
|
ASSERT_REG_POSITION(trigger_irq, 0x10);
|
2017-01-28 05:16:36 +01:00
|
|
|
|
|
|
|
ASSERT_REG_POSITION(rasterizer, 0x40);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
|
|
|
|
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
|
|
|
|
|
2017-01-28 05:51:59 +01:00
|
|
|
ASSERT_REG_POSITION(texturing, 0x80);
|
|
|
|
ASSERT_REG_POSITION(texturing.texture0_enable, 0x80);
|
|
|
|
ASSERT_REG_POSITION(texturing.texture0, 0x81);
|
|
|
|
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
|
|
|
|
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
|
|
|
|
ASSERT_REG_POSITION(texturing.texture1, 0x91);
|
|
|
|
ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
|
|
|
|
ASSERT_REG_POSITION(texturing.texture2, 0x99);
|
|
|
|
ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0);
|
|
|
|
ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
|
|
|
|
ASSERT_REG_POSITION(texturing.fog_color, 0xe1);
|
|
|
|
ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6);
|
|
|
|
ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
|
|
|
|
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
|
|
|
|
|
2017-01-28 06:47:34 +01:00
|
|
|
ASSERT_REG_POSITION(framebuffer, 0x100);
|
|
|
|
ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
|
|
|
|
ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
|
|
|
|
|
2015-09-10 04:39:43 +02:00
|
|
|
ASSERT_REG_POSITION(lighting, 0x140);
|
2014-07-26 15:17:37 +02:00
|
|
|
ASSERT_REG_POSITION(vertex_attributes, 0x200);
|
|
|
|
ASSERT_REG_POSITION(index_array, 0x227);
|
2014-07-26 16:19:11 +02:00
|
|
|
ASSERT_REG_POSITION(num_vertices, 0x228);
|
2015-08-31 14:02:30 +02:00
|
|
|
ASSERT_REG_POSITION(vertex_offset, 0x22a);
|
2014-07-26 16:19:11 +02:00
|
|
|
ASSERT_REG_POSITION(trigger_draw, 0x22e);
|
|
|
|
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
|
2015-04-11 20:53:35 +02:00
|
|
|
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
|
2015-05-24 06:55:35 +02:00
|
|
|
ASSERT_REG_POSITION(command_buffer, 0x238);
|
2016-03-03 04:16:38 +01:00
|
|
|
ASSERT_REG_POSITION(gpu_mode, 0x245);
|
2014-07-27 14:58:30 +02:00
|
|
|
ASSERT_REG_POSITION(triangle_topology, 0x25e);
|
2015-08-31 16:14:18 +02:00
|
|
|
ASSERT_REG_POSITION(restart_primitive, 0x25f);
|
2015-03-22 00:31:40 +01:00
|
|
|
ASSERT_REG_POSITION(gs, 0x280);
|
|
|
|
ASSERT_REG_POSITION(vs, 0x2b0);
|
2014-05-18 22:50:41 +02:00
|
|
|
|
2014-08-03 16:00:52 +02:00
|
|
|
#undef ASSERT_REG_POSITION
|
|
|
|
#endif // !defined(_MSC_VER)
|
2014-05-18 22:50:41 +02:00
|
|
|
|
2016-09-18 02:38:01 +02:00
|
|
|
static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32),
|
|
|
|
"ShaderConfig structure has incorrect size");
|
2015-03-22 00:31:40 +01:00
|
|
|
|
2016-09-18 02:38:01 +02:00
|
|
|
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
|
|
|
|
// anyway.
|
|
|
|
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
|
|
|
|
"Register set structure larger than it should be");
|
|
|
|
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
|
|
|
|
"Register set structure smaller than it should be");
|
2014-05-18 22:50:41 +02:00
|
|
|
|
2015-05-14 05:29:27 +02:00
|
|
|
/// Initialize Pica state
|
|
|
|
void Init();
|
|
|
|
|
|
|
|
/// Shutdown Pica state
|
|
|
|
void Shutdown();
|
|
|
|
|
2014-05-18 22:50:41 +02:00
|
|
|
} // namespace
|