Lime3DS/src/audio_core/interpolate.cpp

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2016-04-24 22:11:47 +02:00
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/interpolate.h"
#include "common/assert.h"
#include "common/math_util.h"
namespace AudioInterp {
// Calculations are done in fixed point with 24 fractional bits.
// (This is not verified. This was chosen for minimal error.)
constexpr u64 scale_factor = 1 << 24;
constexpr u64 scale_mask = scale_factor - 1;
/// Here we step over the input in steps of rate_multiplier, until we consume all of the input.
/// Three adjacent samples are passed to fn each step.
template <typename Function>
static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input, float rate_multiplier, Function fn) {
ASSERT(rate_multiplier > 0);
if (input.size() < 2)
return {};
StereoBuffer16 output;
output.reserve(static_cast<size_t>(input.size() / rate_multiplier));
u64 step_size = static_cast<u64>(rate_multiplier * scale_factor);
u64 fposition = 0;
const u64 max_fposition = input.size() * scale_factor;
while (fposition < 1 * scale_factor) {
u64 fraction = fposition & scale_mask;
output.push_back(fn(fraction, state.xn2, state.xn1, input[0]));
fposition += step_size;
}
while (fposition < 2 * scale_factor) {
u64 fraction = fposition & scale_mask;
output.push_back(fn(fraction, state.xn1, input[0], input[1]));
fposition += step_size;
}
while (fposition < max_fposition) {
u64 fraction = fposition & scale_mask;
size_t index = static_cast<size_t>(fposition / scale_factor);
output.push_back(fn(fraction, input[index - 2], input[index - 1], input[index]));
fposition += step_size;
}
state.xn2 = input[input.size() - 2];
state.xn1 = input[input.size() - 1];
return output;
}
StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier) {
return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
return x0;
});
}
StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier) {
// Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
// This is a saturated subtraction. (Verified by black-box fuzzing.)
s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767);
return std::array<s16, 2> {
static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),
static_cast<s16>(x0[1] + fraction * delta1 / scale_factor)
};
});
}
} // namespace AudioInterp