Lime3DS/src/common/symbols.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#pragma once
#include <map>
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#include <string>
#include <utility>
#include "common/common_types.h"
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struct TSymbol {
u32 address = 0;
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std::string name;
u32 size = 0;
u32 type = 0;
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};
typedef std::map<u32, TSymbol> TSymbolsMap;
typedef std::pair<u32, TSymbol> TSymbolsPair;
namespace Symbols {
bool HasSymbol(u32 address);
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void Add(u32 address, const std::string& name, u32 size, u32 type);
TSymbol GetSymbol(u32 address);
const std::string GetName(u32 address);
void Remove(u32 address);
void Clear();
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}