Lime3DS/src/core/hle/applets/swkbd.cpp

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/applets/swkbd.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace HLE {
namespace Applets {
SoftwareKeyboard::SoftwareKeyboard(Service::APT::AppletId id) : Applet(id) {
// Create the SharedMemory that will hold the framebuffer data
// TODO(Subv): What size should we use here?
using Kernel::MemoryPermission;
framebuffer_memory = Kernel::SharedMemory::Create(0x1000, MemoryPermission::ReadWrite, MemoryPermission::ReadWrite, "SoftwareKeyboard Memory");
}
ResultCode SoftwareKeyboard::ReceiveParameter(Service::APT::MessageParameter const& parameter) {
if (parameter.signal != static_cast<u32>(Service::APT::SignalType::LibAppJustStarted)) {
LOG_ERROR(Service_APT, "unsupported signal %u", parameter.signal);
UNIMPLEMENTED();
// TODO(Subv): Find the right error code
return ResultCode(-1);
}
Service::APT::MessageParameter result;
// The buffer passed in parameter contains the data returned by GSPGPU::ImportDisplayCaptureInfo
result.signal = static_cast<u32>(Service::APT::SignalType::LibAppFinished);
result.data = nullptr;
result.buffer_size = 0;
result.destination_id = static_cast<u32>(Service::APT::AppletId::Application);
result.sender_id = static_cast<u32>(id);
result.object = framebuffer_memory;
Service::APT::SendParameter(result);
return RESULT_SUCCESS;
}
ResultCode SoftwareKeyboard::Start(Service::APT::AppletStartupParameter const& parameter) {
memcpy(&config, parameter.data, parameter.buffer_size);
text_memory = boost::static_pointer_cast<Kernel::SharedMemory, Kernel::Object>(parameter.object);
// TODO(Subv): Verify if this is the correct behavior
memset(text_memory->GetPointer(), 0, text_memory->size);
// TODO(Subv): Remove this hardcoded text
const wchar_t str[] = L"Subv";
memcpy(text_memory->GetPointer(), str, 4 * sizeof(wchar_t));
// TODO(Subv): Ask for input and write it to the shared memory
// TODO(Subv): Find out what are the possible values for the return code,
// some games seem to check for a hardcoded 2
config.return_code = 2;
config.text_length = 5;
config.text_offset = 0;
Service::APT::MessageParameter message;
message.buffer_size = sizeof(SoftwareKeyboardConfig);
message.data = reinterpret_cast<u8*>(&config);
message.signal = static_cast<u32>(Service::APT::SignalType::LibAppClosed);
message.destination_id = static_cast<u32>(Service::APT::AppletId::Application);
message.sender_id = static_cast<u32>(id);
Service::APT::SendParameter(message);
return RESULT_SUCCESS;
}
}
} // namespace