Lime3DS/src/citra_qt/configuration/config.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <array>
#include <memory>
#include <string>
#include <QVariant>
#include "core/settings.h"
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class QSettings;
class Config {
public:
Config();
~Config();
void Reload();
void Save();
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
private:
void ReadValues();
void ReadAudioValues();
void ReadCameraValues();
void ReadControlValues();
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
void ReadLayoutValues();
void ReadMiscellaneousValues();
void ReadMultiplayerValues();
void ReadPathValues();
void ReadRendererValues();
void ReadShortcutValues();
void ReadSystemValues();
void ReadUIValues();
void ReadUIGameListValues();
void ReadUILayoutValues();
void ReadUpdaterValues();
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void ReadUtilityValues();
void ReadWebServiceValues();
void SaveValues();
void SaveAudioValues();
void SaveCameraValues();
void SaveControlValues();
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
void SaveLayoutValues();
void SaveMiscellaneousValues();
void SaveMultiplayerValues();
void SavePathValues();
void SaveRendererValues();
void SaveShortcutValues();
void SaveSystemValues();
void SaveUIValues();
void SaveUIGameListValues();
void SaveUILayoutValues();
void SaveUpdaterValues();
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void SaveUtilityValues();
void SaveWebServiceValues();
QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
};