Lime3DS/src/core/custom_tex_cache.cpp

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// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <stdexcept>
#include <vector>
#include "common/common_types.h"
#include "custom_tex_cache.h"
namespace Core {
CustomTexCache::CustomTexCache() = default;
CustomTexCache::~CustomTexCache() = default;
bool CustomTexCache::IsTextureDumped(u64 hash) const {
return dumped_textures.find(hash) != dumped_textures.end();
}
void CustomTexCache::SetTextureDumped(const u64 hash) {
dumped_textures[hash] = true;
}
bool CustomTexCache::IsTextureCached(u64 hash) const {
return custom_textures.find(hash) != custom_textures.end();
}
const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) {
return custom_textures.at(hash);
}
void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height) {
custom_textures[hash] = {width, height, tex};
}
} // namespace Core