Lime3DS/src/audio_core/CMakeLists.txt

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CMake
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add_library(audio_core STATIC
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audio_types.h
codec.cpp
codec.h
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dsp_interface.cpp
dsp_interface.h
hle/common.h
hle/filter.cpp
hle/filter.h
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hle/hle.cpp
hle/hle.h
hle/mixers.cpp
hle/mixers.h
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hle/shared_memory.h
hle/source.cpp
hle/source.h
interpolate.cpp
interpolate.h
null_sink.h
sink.h
sink_details.cpp
sink_details.h
time_stretch.cpp
time_stretch.h
$<$<BOOL:${SDL2_FOUND}>:sdl2_sink.cpp sdl2_sink.h>
$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
)
create_target_directory_groups(audio_core)
target_link_libraries(audio_core PUBLIC common core)
target_link_libraries(audio_core PRIVATE SoundTouch)
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if(SDL2_FOUND)
target_link_libraries(audio_core PRIVATE SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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endif()
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)
add_definitions(-DHAVE_CUBEB=1)
endif()