Lime3DS/src/video_core/video_core.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/logging/log.h"
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#include "video_core/pica.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_scaled_resolution_enabled;
std::atomic<bool> g_vsync_enabled;
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/// Initialize the video core
bool Init(EmuWindow* emu_window) {
Pica::Init();
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g_emu_window = emu_window;
g_renderer = std::make_unique<RendererOpenGL>();
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g_renderer->SetWindow(g_emu_window);
if (g_renderer->Init()) {
LOG_DEBUG(Render, "initialized OK");
} else {
LOG_ERROR(Render, "initialization failed !");
return false;
}
return true;
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}
/// Shutdown the video core
void Shutdown() {
Pica::Shutdown();
g_renderer.reset();
LOG_DEBUG(Render, "shutdown OK");
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}
} // namespace