Lime3DS/src/common/archives.h

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#include "boost/archive/binary_iarchive.hpp"
#include "boost/archive/binary_oarchive.hpp"
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#include "boost/serialization/export.hpp"
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using iarchive = boost::archive::binary_iarchive;
using oarchive = boost::archive::binary_oarchive;
#define SERIALIZE_IMPL(A) template void A::serialize<iarchive>( \
iarchive & ar, \
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const unsigned int file_version \
); \
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template void A::serialize<oarchive>( \
oarchive & ar, \
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const unsigned int file_version \
);
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#define SERIALIZE_EXPORT_IMPL(A) \
BOOST_SERIALIZATION_REGISTER_ARCHIVE(iarchive) \
BOOST_SERIALIZATION_REGISTER_ARCHIVE(oarchive) \
BOOST_CLASS_EXPORT_IMPLEMENT(A)