Lime3DS/src/core/src/system.h

61 lines
1.8 KiB
C
Raw Normal View History

2013-09-27 04:01:09 +02:00
/**
* Copyright (C) 2013 Citrus Emulator
*
* @file system.h
* @author ShizZy <shizzy247@gmail.com>
* @date 2013-09-26
* @brief Emulation of main system
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#ifndef CORE_SYSTEM_H_
#define CORE_SYSTEM_H_
#include "file_sys/meta_file_system.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace System {
extern MetaFileSystem g_ctr_file_system;
// State of the full emulator
typedef enum {
STATE_NULL = 0, ///< System is in null state, nothing initialized
STATE_IDLE, ///< System is in an initialized state, but not running
STATE_RUNNING, ///< System is running
STATE_LOADING, ///< System is loading a ROM
STATE_HALTED, ///< System is halted (error)
STATE_STALLED, ///< System is stalled (unused)
STATE_DEBUG, ///< System is in a special debug mode (unused)
STATE_DIE ///< System is shutting down
} State;
extern volatile State g_state;
void UpdateState(State state);
void Init();
void RunLoopFor(int cycles);
void RunLoopUntil(u64 global_cycles);
void Shutdown();
};
////////////////////////////////////////////////////////////////////////////////////////////////////
#endif // CORE_SYSTEM_H_