Lime3DS/src/core/system.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/mem_map.h"
#include "core/system.h"
#include "core/hw/hw.h"
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#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "video_core/video_core.h"
namespace System {
volatile State g_state;
void UpdateState(State state) {
}
void Init(EmuWindow* emu_window) {
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Core::Init();
CoreTiming::Init();
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Memory::Init();
HW::Init();
Kernel::Init();
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HLE::Init();
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VideoCore::Init(emu_window);
}
void RunLoopFor(int cycles) {
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RunLoopUntil(CoreTiming::GetTicks() + cycles);
}
void RunLoopUntil(u64 global_cycles) {
}
void Shutdown() {
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VideoCore::Shutdown();
HLE::Shutdown();
Kernel::Shutdown();
HW::Shutdown();
Memory::Shutdown();
CoreTiming::Shutdown();
Core::Shutdown();
}
} // namespace