Lime3DS/src/audio_core/sink.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <functional>
#include "common/common_types.h"
namespace AudioCore {
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constexpr char auto_device_name[] = "auto";
/**
* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
* PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate.
* They are dumb outputs.
*/
class Sink {
public:
virtual ~Sink() = default;
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/// The native rate of this sink. The sink expects to be fed samples that respect this.
/// (Units: samples/sec)
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virtual unsigned int GetNativeSampleRate() const = 0;
/**
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* Set callback for samples
* @param samples Samples in interleaved stereo PCM16 format.
* @param sample_count Number of samples.
*/
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virtual void SetCallback(std::function<void(s16*, std::size_t)> cb) = 0;
};
} // namespace AudioCore