Lime3DS/src/common/scope_exit.h

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// Copyright 2014 Citra Emulator Project
2014-12-17 06:38:14 +01:00
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include "common/common_funcs.h"
namespace detail {
template <typename Func>
struct ScopeExitHelper {
explicit ScopeExitHelper(Func&& func) : func(std::move(func)) {
}
~ScopeExitHelper() {
func();
}
Func func;
};
template <typename Func>
ScopeExitHelper<Func> ScopeExit(Func&& func) {
return ScopeExitHelper<Func>(std::move(func));
}
}
/**
* This macro allows you to conveniently specify a block of code that will run on scope exit. Handy
* for doing ad-hoc clean-up tasks in a function with multiple returns.
*
* Example usage:
* \code
* const int saved_val = g_foo;
* g_foo = 55;
* SCOPE_EXIT({ g_foo = saved_val; });
*
* if (Bar()) {
* return 0;
* } else {
* return 20;
* }
* \endcode
*/
#define SCOPE_EXIT(body) auto CONCAT2(scope_exit_helper_, __LINE__) = detail::ScopeExit([&]() body)