Lime3DS/src/core/core.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
#include <memory>
#include "common/common_types.h"
class ARM_Interface;
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////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Core {
struct ThreadContext {
u32 cpu_registers[13];
u32 sp;
u32 lr;
u32 pc;
u32 cpsr;
u32 fpu_registers[64];
u32 fpscr;
u32 fpexc;
};
extern std::unique_ptr<ARM_Interface> g_app_core; ///< ARM11 application core
extern std::unique_ptr<ARM_Interface> g_sys_core; ///< ARM11 system (OS) core
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Start the core
void Start();
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to update
* hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
* required to do a full dispatch with each instruction. NOTE: the number of instructions requested
* is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
* requested (e.g. on a thread switch).
*/
void RunLoop(int tight_loop=1000);
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/// Step the CPU one instruction
void SingleStep();
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/// Halt the core
void Halt(const char *msg);
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/// Kill the core
void Stop();
/// Initialize the core
void Init();
/// Shutdown the core
void Shutdown();
} // namespace