Lime3DS/src/core/loader/3dsx.h

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// Copyright 2014 Dolphin Emulator Project / Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#pragma once
#include <string>
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#include "common/common_types.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
namespace Loader {
/// Loads an 3DSX file
class AppLoader_THREEDSX final : public AppLoader {
public:
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AppLoader_THREEDSX(FileUtil::IOFile&& file, const std::string& filename, const std::string& filepath)
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: AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
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/**
* Returns the type of the file
* @param file FileUtil::IOFile open file
* @return FileType found, or FileType::Error if this loader doesn't know it
*/
static FileType IdentifyType(FileUtil::IOFile& file);
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/**
* Load the bootable file
* @return ResultStatus result of function
*/
ResultStatus Load() override;
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/**
* Get the icon (typically icon section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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/**
* Get the RomFS of the application
* @param romfs_file Reference to buffer to store data
* @param offset Offset in the file to the RomFS
* @param size Size of the RomFS in bytes
* @return ResultStatus result of function
*/
ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) override;
private:
std::string filename;
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std::string filepath;
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};
} // namespace Loader