Lime3DS/src/core/settings.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
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#include "audio_core/dsp_interface.h"
#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_user.h"
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#include "core/settings.h"
#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
namespace Settings {
Values values = {};
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void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
if (VideoCore::g_renderer) {
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
}
VideoCore::g_renderer_bg_color_update_requested = true;
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
Core::DSP().SetSink(values.sink_id, values.audio_device_id);
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Core::DSP().EnableStretching(values.enable_audio_stretching);
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auto hid = Service::HID::GetModule(system);
if (hid) {
hid->ReloadInputDevices();
}
auto sm = system.ServiceManager();
auto ir_user = sm.GetService<Service::IR::IR_USER>("ir:USER");
if (ir_user)
ir_user->ReloadInputDevices();
auto ir_rst = sm.GetService<Service::IR::IR_RST>("ir:rst");
if (ir_rst)
ir_rst->ReloadInputDevices();
auto cam = Service::CAM::GetModule(system);
if (cam) {
cam->ReloadCameraDevices();
}
}
}
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template <typename T>
void LogSetting(const std::string& name, const T& value) {
LOG_INFO(Config, "{}: {}", name, value);
}
void LogSettings() {
LOG_INFO(Config, "Citra Configuration:");
LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Layout_Toggle3d", Settings::values.toggle_3d);
LogSetting("Layout_Factor3d", Settings::values.factor_3d);
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
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LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
using namespace Service::CAM;
LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]);
LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]);
LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]);
LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]);
LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]);
LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]);
LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]);
LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]);
LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]);
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
LogSetting("System_IsNew3ds", Settings::values.is_new_3ds);
LogSetting("System_RegionValue", Settings::values.region_value);
LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
}
void LoadProfile(int index) {
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Settings::values.current_input_profile = Settings::values.input_profiles[index];
Settings::values.current_input_profile_index = index;
}
void SaveProfile(int index) {
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Settings::values.input_profiles[index] = Settings::values.current_input_profile;
}
void CreateProfile(std::string name) {
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Settings::InputProfile profile = values.current_input_profile;
profile.name = std::move(name);
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Settings::values.input_profiles.push_back(std::move(profile));
Settings::values.current_input_profile_index =
static_cast<int>(Settings::values.input_profiles.size()) - 1;
Settings::LoadProfile(Settings::values.current_input_profile_index);
}
void DeleteProfile(int index) {
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Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index);
Settings::LoadProfile(0);
}
void RenameCurrentProfile(std::string new_name) {
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Settings::values.input_profiles[Settings::values.current_input_profile_index].name =
std::move(new_name);
}
} // namespace Settings