Lime3DS/src/core/core_timing.cpp

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// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <tuple>
#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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namespace Core {
// Sort by time, unless the times are the same, in which case sort by the order added to the queue
bool Timing::Event::operator>(const Timing::Event& right) const {
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return std::tie(time, fifo_order) > std::tie(right.time, right.fifo_order);
}
bool Timing::Event::operator<(const Timing::Event& right) const {
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return std::tie(time, fifo_order) < std::tie(right.time, right.fifo_order);
}
Timing::Timing(std::size_t num_cores, u32 cpu_clock_percentage) {
timers.resize(num_cores);
for (std::size_t i = 0; i < num_cores; ++i) {
timers[i] = std::make_shared<Timer>();
}
UpdateClockSpeed(cpu_clock_percentage);
current_timer = timers[0];
}
void Timing::UpdateClockSpeed(u32 cpu_clock_percentage) {
for (auto& timer : timers) {
timer->cpu_clock_scale = 100.0 / cpu_clock_percentage;
}
}
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TimingEventType* Timing::RegisterEvent(const std::string& name, TimedCallback callback) {
// check for existing type with same name.
// we want event type names to remain unique so that we can use them for serialization.
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auto info = event_types.emplace(name, TimingEventType{});
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TimingEventType* event_type = &info.first->second;
event_type->name = &info.first->first;
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if (callback != nullptr) {
event_type->callback = callback;
}
return event_type;
}
void Timing::ScheduleEvent(s64 cycles_into_future, const TimingEventType* event_type, u64 userdata,
std::size_t core_id) {
ASSERT(event_type != nullptr);
std::shared_ptr<Timing::Timer> timer;
if (core_id == std::numeric_limits<std::size_t>::max()) {
timer = current_timer;
} else {
ASSERT(core_id < timers.size());
timer = timers.at(core_id);
}
s64 timeout = timer->GetTicks() + cycles_into_future;
if (current_timer == timer) {
// If this event needs to be scheduled before the next advance(), force one early
if (!timer->is_timer_sane)
timer->ForceExceptionCheck(cycles_into_future);
timer->event_queue.emplace_back(
Event{timeout, timer->event_fifo_id++, userdata, event_type});
std::push_heap(timer->event_queue.begin(), timer->event_queue.end(), std::greater<>());
} else {
timer->ts_queue.Push(Event{static_cast<s64>(timer->GetTicks() + cycles_into_future), 0,
userdata, event_type});
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}
}
void Timing::UnscheduleEvent(const TimingEventType* event_type, u64 userdata) {
for (auto timer : timers) {
auto itr = std::remove_if(
timer->event_queue.begin(), timer->event_queue.end(),
[&](const Event& e) { return e.type == event_type && e.userdata == userdata; });
// Removing random items breaks the invariant so we have to re-establish it.
if (itr != timer->event_queue.end()) {
timer->event_queue.erase(itr, timer->event_queue.end());
std::make_heap(timer->event_queue.begin(), timer->event_queue.end(), std::greater<>());
}
}
// TODO:remove events from ts_queue
}
void Timing::RemoveEvent(const TimingEventType* event_type) {
for (auto timer : timers) {
auto itr = std::remove_if(timer->event_queue.begin(), timer->event_queue.end(),
[&](const Event& e) { return e.type == event_type; });
// Removing random items breaks the invariant so we have to re-establish it.
if (itr != timer->event_queue.end()) {
timer->event_queue.erase(itr, timer->event_queue.end());
std::make_heap(timer->event_queue.begin(), timer->event_queue.end(), std::greater<>());
}
}
// TODO:remove events from ts_queue
}
void Timing::SetCurrentTimer(std::size_t core_id) {
current_timer = timers[core_id];
}
s64 Timing::GetTicks() const {
return current_timer->GetTicks();
}
s64 Timing::GetGlobalTicks() const {
return global_timer;
}
std::chrono::microseconds Timing::GetGlobalTimeUs() const {
return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE_ARM11};
}
std::shared_ptr<Timing::Timer> Timing::GetTimer(std::size_t cpu_id) {
return timers[cpu_id];
}
Timing::Timer::Timer() = default;
Timing::Timer::~Timer() {
MoveEvents();
}
u64 Timing::Timer::GetTicks() const {
u64 ticks = static_cast<u64>(executed_ticks);
if (!is_timer_sane) {
ticks += slice_length - downcount;
}
return ticks;
}
void Timing::Timer::AddTicks(u64 ticks) {
downcount -= static_cast<u64>(ticks * cpu_clock_scale);
}
u64 Timing::Timer::GetIdleTicks() const {
return static_cast<u64>(idled_cycles);
}
void Timing::Timer::ForceExceptionCheck(s64 cycles) {
cycles = std::max<s64>(0, cycles);
if (downcount > cycles) {
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slice_length -= downcount - cycles;
downcount = cycles;
}
}
void Timing::Timer::MoveEvents() {
for (Event ev; ts_queue.Pop(ev);) {
ev.fifo_order = event_fifo_id++;
event_queue.emplace_back(std::move(ev));
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
}
s64 Timing::Timer::GetMaxSliceLength() const {
auto next_event = std::find_if(event_queue.begin(), event_queue.end(),
[&](const Event& e) { return e.time - executed_ticks > 0; });
if (next_event != event_queue.end()) {
return next_event->time - executed_ticks;
}
return MAX_SLICE_LENGTH;
}
void Timing::Timer::Advance(s64 max_slice_length) {
MoveEvents();
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s64 cycles_executed = slice_length - downcount;
idled_cycles = 0;
executed_ticks += cycles_executed;
slice_length = max_slice_length;
is_timer_sane = true;
while (!event_queue.empty() && event_queue.front().time <= executed_ticks) {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
if (evt.type->callback == nullptr) {
LOG_ERROR(Core, "Event '{}' has no callback", *evt.type->name);
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}
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if (evt.type->callback != nullptr) {
evt.type->callback(evt.userdata, executed_ticks - evt.time);
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}
}
is_timer_sane = false;
// Still events left (scheduled in the future)
if (!event_queue.empty()) {
slice_length = static_cast<int>(
std::min<s64>(event_queue.front().time - executed_ticks, max_slice_length));
}
downcount = slice_length;
}
void Timing::Timer::Idle() {
idled_cycles += downcount;
downcount = 0;
}
s64 Timing::Timer::GetDowncount() const {
return downcount;
}
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} // namespace Core