Lime3DS/src/dedicated_room/citra-room.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <iostream>
#include <memory>
#include <regex>
#include <string>
#include <thread>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <glad/glad.h>
#ifdef _MSC_VER
#include <getopt.h>
#else
#include <getopt.h>
#include <unistd.h>
#endif
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
#include <windows.h>
#include <shellapi.h>
#endif
#include "common/common_types.h"
#include "common/scm_rev.h"
#include "core/announce_multiplayer_session.h"
#include "core/core.h"
#include "core/settings.h"
#include "network/network.h"
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"--room-name The name of the room\n"
"--port The port used for the room\n"
"--max_members The maximum number of players for this room\n"
"--password The password for the room\n"
"--preferred-game The prefered game for this room\n"
"--preferred-game-id The prefered game-id for this room\n"
"--username The username used for announce\n"
"--token The token used for announce\n"
"--announce-url The url to the announce server"
"-h, --help Display this help and exit\n"
"-v, --version Output version information and exit\n";
}
static void PrintVersion() {
std::cout << "Citra dedicated room " << Common::g_scm_branch << " " << Common::g_scm_desc
<< " Libnetwork: " << Network::network_version << std::endl;
}
/// Application entry point
int main(int argc, char** argv) {
int option_index = 0;
char* endarg;
#ifdef _WIN32
int argc_w;
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
if (argv_w == nullptr) {
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
return -1;
}
#endif
// This is just to be able to link against core
gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress));
std::string room_name;
std::string password;
std::string preferred_game;
std::string username;
std::string token;
std::string announce_url;
u64 preferred_game_id = 0;
u16 port = Network::DefaultRoomPort;
u32 max_members = 16;
static struct option long_options[] = {
{"room-name", required_argument, 0, 'n'},
{"port", required_argument, 0, 'p'},
{"max_members", required_argument, 0, 'm'},
{"password", required_argument, 0, 'w'},
{"preferred-game", required_argument, 0, 'g'},
{"preferred-game-id", required_argument, 0, 'i'},
{"username", required_argument, 0, 'u'},
{"token", required_argument, 0, 't'},
{"announce-url", required_argument, 0, 'a'},
{"help", no_argument, 0, 'h'},
{"version", no_argument, 0, 'v'},
{0, 0, 0, 0},
};
while (optind < argc) {
char arg = getopt_long(argc, argv, "n:p:m:w:g:u:t:a:i:hv", long_options, &option_index);
if (arg != -1) {
switch (arg) {
case 'n':
room_name.assign(optarg);
break;
case 'p':
port = strtoul(optarg, &endarg, 0);
break;
case 'm':
max_members = strtoul(optarg, &endarg, 0);
break;
case 'w':
password.assign(optarg);
break;
case 'g':
preferred_game.assign(optarg);
break;
case 'i':
preferred_game_id = strtoull(optarg, &endarg, 16);
break;
case 'u':
username.assign(optarg);
break;
case 't':
token.assign(optarg);
break;
case 'a':
announce_url.assign(optarg);
break;
case 'h':
PrintHelp(argv[0]);
return 0;
case 'v':
PrintVersion();
return 0;
}
}
}
std::cout << port << std::endl;
#ifdef _WIN32
LocalFree(argv_w);
#endif
if (room_name.empty()) {
std::cout << "room name is empty!\n\n";
PrintHelp(argv[0]);
return -1;
}
if (preferred_game.empty()) {
std::cout << "prefered game is empty!\n\n";
PrintHelp(argv[0]);
return -1;
}
if (preferred_game_id == 0) {
std::cout << "prefered-game-id not set!\nThis should get set to allow users to find your "
"room.\nSet with --prefered-game-id id\n\n";
}
if (max_members >= Network::MaxConcurrentConnections || max_members < 2) {
std::cout << "max_members needs to be in the range 2 - "
<< Network::MaxConcurrentConnections << "!\n\n";
PrintHelp(argv[0]);
return -1;
}
if (port > 65535) {
std::cout << "port needs to be in the range 0 - 65535!\n\n";
PrintHelp(argv[0]);
return -1;
}
bool announce = true;
if (username.empty()) {
announce = false;
std::cout << "username is empty: Hosting a private room\n\n";
}
if (token.empty() && announce) {
announce = false;
std::cout << "token is empty: Hosting a private room\n\n";
}
if (announce_url.empty() && announce) {
announce = false;
std::cout << "announce url is empty: Hosting a private room\n\n";
}
if (announce) {
std::cout << "Hosting a public room\n\n";
Settings::values.announce_multiplayer_room_endpoint_url = announce_url;
Settings::values.citra_username = username;
Settings::values.citra_token = token;
}
Network::Init();
if (std::shared_ptr<Network::Room> room = Network::GetRoom().lock()) {
if (!room->Create(room_name, "", port, password, max_members, preferred_game,
preferred_game_id)) {
std::cout << "Failed to create room: \n\n";
return -1;
}
std::cout << "Room is open. Close with Q+Enter...\n\n";
auto announce_session = std::make_unique<Core::AnnounceMultiplayerSession>();
if (announce) {
announce_session->Start();
}
while (room->GetState() == Network::Room::State::Open) {
std::string in;
std::cin >> in;
if (in.size() > 0) {
if (announce) {
announce_session->Stop();
}
announce_session.reset();
room->Destroy();
Network::Shutdown();
return 0;
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
if (announce) {
announce_session->Stop();
}
announce_session.reset();
room->Destroy();
}
Network::Shutdown();
return 0;
}