mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-05 09:55:05 +01:00
224 lines
7.1 KiB
C++
224 lines
7.1 KiB
C++
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <iostream>
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#include <memory>
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#include <regex>
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#include <string>
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#include <thread>
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#include <glad/glad.h>
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#ifdef _MSC_VER
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#include <getopt.h>
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#else
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#include <getopt.h>
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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#include <shellapi.h>
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#endif
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#include "common/common_types.h"
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#include "common/scm_rev.h"
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#include "core/announce_multiplayer_session.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "network/network.h"
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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"--room-name The name of the room\n"
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"--port The port used for the room\n"
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"--max_members The maximum number of players for this room\n"
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"--password The password for the room\n"
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"--preferred-game The prefered game for this room\n"
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"--preferred-game-id The prefered game-id for this room\n"
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"--username The username used for announce\n"
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"--token The token used for announce\n"
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"--announce-url The url to the announce server"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n";
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}
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static void PrintVersion() {
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std::cout << "Citra dedicated room " << Common::g_scm_branch << " " << Common::g_scm_desc
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<< " Libnetwork: " << Network::network_version << std::endl;
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}
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/// Application entry point
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int main(int argc, char** argv) {
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int option_index = 0;
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char* endarg;
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#ifdef _WIN32
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int argc_w;
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auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
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if (argv_w == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to get command line arguments");
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return -1;
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}
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#endif
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// This is just to be able to link against core
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gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress));
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std::string room_name;
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std::string password;
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std::string preferred_game;
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std::string username;
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std::string token;
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std::string announce_url;
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u64 preferred_game_id = 0;
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u16 port = Network::DefaultRoomPort;
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u32 max_members = 16;
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static struct option long_options[] = {
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{"room-name", required_argument, 0, 'n'},
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{"port", required_argument, 0, 'p'},
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{"max_members", required_argument, 0, 'm'},
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{"password", required_argument, 0, 'w'},
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{"preferred-game", required_argument, 0, 'g'},
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{"preferred-game-id", required_argument, 0, 'i'},
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{"username", required_argument, 0, 'u'},
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{"token", required_argument, 0, 't'},
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{"announce-url", required_argument, 0, 'a'},
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{"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'},
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{0, 0, 0, 0},
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};
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while (optind < argc) {
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char arg = getopt_long(argc, argv, "n:p:m:w:g:u:t:a:i:hv", long_options, &option_index);
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if (arg != -1) {
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switch (arg) {
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case 'n':
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room_name.assign(optarg);
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break;
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case 'p':
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port = strtoul(optarg, &endarg, 0);
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break;
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case 'm':
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max_members = strtoul(optarg, &endarg, 0);
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break;
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case 'w':
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password.assign(optarg);
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break;
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case 'g':
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preferred_game.assign(optarg);
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break;
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case 'i':
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preferred_game_id = strtoull(optarg, &endarg, 16);
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break;
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case 'u':
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username.assign(optarg);
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break;
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case 't':
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token.assign(optarg);
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break;
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case 'a':
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announce_url.assign(optarg);
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break;
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case 'h':
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PrintHelp(argv[0]);
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return 0;
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case 'v':
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PrintVersion();
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return 0;
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}
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}
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}
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std::cout << port << std::endl;
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#ifdef _WIN32
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LocalFree(argv_w);
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#endif
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if (room_name.empty()) {
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std::cout << "room name is empty!\n\n";
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PrintHelp(argv[0]);
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return -1;
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}
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if (preferred_game.empty()) {
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std::cout << "prefered game is empty!\n\n";
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PrintHelp(argv[0]);
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return -1;
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}
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if (preferred_game_id == 0) {
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std::cout << "prefered-game-id not set!\nThis should get set to allow users to find your "
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"room.\nSet with --prefered-game-id id\n\n";
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}
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if (max_members >= Network::MaxConcurrentConnections || max_members < 2) {
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std::cout << "max_members needs to be in the range 2 - "
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<< Network::MaxConcurrentConnections << "!\n\n";
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PrintHelp(argv[0]);
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return -1;
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}
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if (port > 65535) {
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std::cout << "port needs to be in the range 0 - 65535!\n\n";
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PrintHelp(argv[0]);
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return -1;
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}
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bool announce = true;
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if (username.empty()) {
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announce = false;
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std::cout << "username is empty: Hosting a private room\n\n";
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}
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if (token.empty() && announce) {
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announce = false;
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std::cout << "token is empty: Hosting a private room\n\n";
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}
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if (announce_url.empty() && announce) {
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announce = false;
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std::cout << "announce url is empty: Hosting a private room\n\n";
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}
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if (announce) {
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std::cout << "Hosting a public room\n\n";
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Settings::values.announce_multiplayer_room_endpoint_url = announce_url;
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Settings::values.citra_username = username;
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Settings::values.citra_token = token;
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}
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Network::Init();
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if (std::shared_ptr<Network::Room> room = Network::GetRoom().lock()) {
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if (!room->Create(room_name, "", port, password, max_members, preferred_game,
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preferred_game_id)) {
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std::cout << "Failed to create room: \n\n";
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return -1;
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}
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std::cout << "Room is open. Close with Q+Enter...\n\n";
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auto announce_session = std::make_unique<Core::AnnounceMultiplayerSession>();
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if (announce) {
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announce_session->Start();
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}
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while (room->GetState() == Network::Room::State::Open) {
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std::string in;
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std::cin >> in;
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if (in.size() > 0) {
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if (announce) {
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announce_session->Stop();
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}
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announce_session.reset();
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room->Destroy();
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Network::Shutdown();
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return 0;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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if (announce) {
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announce_session->Stop();
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}
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announce_session.reset();
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room->Destroy();
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}
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Network::Shutdown();
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return 0;
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}
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