Lime3DS/src/citra_qt/configure_general.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "citra_qt/configure_general.h"
#include "citra_qt/ui_settings.h"
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#include "ui_configure_general.h"
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#include "core/settings.h"
#include "video_core/video_core.h"
ConfigureGeneral::ConfigureGeneral(QWidget *parent) :
QWidget(parent),
ui(new Ui::ConfigureGeneral)
{
ui->setupUi(this);
this->setConfiguration();
}
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ConfigureGeneral::~ConfigureGeneral() {
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}
void ConfigureGeneral::setConfiguration() {
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ui->toogle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toogle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->region_combobox->setCurrentIndex(Settings::values.region_value);
ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
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}
void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked();
Settings::values.region_value = ui->region_combobox->currentIndex();
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VideoCore::g_hw_renderer_enabled =
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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VideoCore::g_shader_jit_enabled =
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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}