Lime3DS/src/audio_core/sdl2_sink.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include "audio_core/sink.h"
namespace AudioCore {
class SDL2Sink final : public Sink {
public:
SDL2Sink();
~SDL2Sink() override;
unsigned int GetNativeSampleRate() const override;
void EnqueueSamples(const s16* samples, size_t sample_count) override;
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size_t SamplesInQueue() const override;
std::vector<std::string> GetDeviceList() const override;
void SetDevice(int device_id);
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private:
struct Impl;
std::unique_ptr<Impl> impl;
int device_id;
std::vector<std::string> device_list;
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};
} // namespace AudioCore