Lime3DS/src/core/hle/kernel/client_session.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
namespace Kernel {
ClientSession::ClientSession() = default;
ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by
// the emulated application.
// Local references to ServerSession and SessionRequestHandler are necessary to guarantee they
// will be kept alive until after ClientDisconnected() returns.
SharedPtr<ServerSession> server = parent->server;
if (server) {
std::shared_ptr<SessionRequestHandler> hle_handler = server->hle_handler;
if (hle_handler)
hle_handler->ClientDisconnected(server);
// TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set
// their WaitSynchronization result to 0xC920181A.
// Clean up the list of client threads with pending requests, they are unneeded now that the
// client endpoint is closed.
server->pending_requesting_threads.clear();
server->currently_handling = nullptr;
}
parent->client = nullptr;
}
ResultCode ClientSession::SendSyncRequest() {
// Keep ServerSession alive until we're done working with it.
SharedPtr<ServerSession> server = parent->server;
if (server == nullptr)
return ERR_SESSION_CLOSED_BY_REMOTE;
// Signal the server session that new data is available
return server->HandleSyncRequest(GetCurrentThread());
}
} // namespace