Lime3DS/.ci/linux.sh

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#!/bin/bash -ex
if [ "$TARGET" = "appimage" ]; then
export EXTRA_CMAKE_FLAGS=(-DCMAKE_LINKER=/etc/bin/ld.lld)
# Bundle required QT wayland libraries
export EXTRA_QT_PLUGINS="waylandcompositor"
export EXTRA_PLATFORM_PLUGINS="libqwayland-egl.so;libqwayland-generic.so"
else
# For the linux-fresh verification target, verify compilation without PCH as well.
export EXTRA_CMAKE_FLAGS=(-DLIME3DS_USE_PRECOMPILED_HEADERS=OFF)
fi
mkdir build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER=clang++-18 \
-DCMAKE_C_COMPILER=clang-18 \
"${EXTRA_CMAKE_FLAGS[@]}" \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON
ninja
2024-04-30 02:41:28 +02:00
strip -s bin/Release/*
if [ "$TARGET" = "appimage" ]; then
ninja bundle
fi
ccache -s -v
ctest -VV -C Release