Lime3DS/src/common/thread.cpp

133 lines
3.2 KiB
C++
Raw Normal View History

2014-12-17 06:38:14 +01:00
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/thread.h"
#ifdef __APPLE__
#include <mach/mach.h>
#elif defined(_WIN32)
#include <Windows.h>
2015-06-20 23:45:15 +02:00
#else
#if defined(BSD4_4) || defined(__OpenBSD__)
#include <pthread_np.h>
#else
#include <pthread.h>
#endif
#include <sched.h>
2015-06-20 23:45:15 +02:00
#endif
#ifndef _WIN32
#include <unistd.h>
#endif
namespace Common {
int CurrentThreadId() {
#ifdef _MSC_VER
2014-04-02 00:20:08 +02:00
return GetCurrentThreadId();
#elif defined __APPLE__
2014-04-02 00:20:08 +02:00
return mach_thread_self();
#else
2014-04-02 00:20:08 +02:00
return 0;
#endif
}
#ifdef _WIN32
2014-11-29 06:38:20 +01:00
// Supporting functions
void SleepCurrentThread(int ms) {
2014-11-29 06:38:20 +01:00
Sleep(ms);
}
#endif
#ifdef _MSC_VER
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
2014-04-02 00:20:08 +02:00
SetThreadAffinityMask(thread, mask);
}
void SetCurrentThreadAffinity(u32 mask) {
2014-04-02 00:20:08 +02:00
SetThreadAffinityMask(GetCurrentThread(), mask);
}
void SwitchCurrentThread() {
2014-04-02 00:20:08 +02:00
SwitchToThread();
}
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
// This is implemented much nicer in upcoming msvc++, see:
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
void SetCurrentThreadName(const char* szThreadName) {
2014-04-02 00:20:08 +02:00
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
struct THREADNAME_INFO {
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
2014-04-02 00:20:08 +02:00
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
2014-04-02 00:20:08 +02:00
} info;
#pragma pack(pop)
2014-04-02 00:20:08 +02:00
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = -1; // dwThreadID;
2014-04-02 00:20:08 +02:00
info.dwFlags = 0;
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
} __except (EXCEPTION_CONTINUE_EXECUTION) {
2014-04-02 00:20:08 +02:00
}
}
2014-11-29 06:38:20 +01:00
#else // !MSVC_VER, so must be POSIX threads
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
#elif (defined __linux__ || defined BSD4_4) && !(defined ANDROID)
2014-04-02 00:20:08 +02:00
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
2014-04-02 00:20:08 +02:00
for (int i = 0; i != sizeof(mask) * 8; ++i)
if ((mask >> i) & 1)
CPU_SET(i, &cpu_set);
2014-04-02 00:20:08 +02:00
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
#endif
}
void SetCurrentThreadAffinity(u32 mask) {
2014-04-02 00:20:08 +02:00
SetThreadAffinity(pthread_self(), mask);
}
2014-11-29 06:38:20 +01:00
#ifndef _WIN32
void SleepCurrentThread(int ms) {
2014-04-02 00:20:08 +02:00
usleep(1000 * ms);
}
void SwitchCurrentThread() {
2014-04-02 00:20:08 +02:00
usleep(1000 * 1);
}
2014-11-29 06:38:20 +01:00
#endif
2014-11-29 06:38:20 +01:00
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* szThreadName) {
#ifdef __APPLE__
2014-04-02 00:20:08 +02:00
pthread_setname_np(szThreadName);
2014-08-08 06:56:58 +02:00
#elif defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), szThreadName);
#else
2014-04-02 00:20:08 +02:00
pthread_setname_np(pthread_self(), szThreadName);
#endif
}
2014-11-29 06:38:20 +01:00
#endif
#endif
} // namespace Common