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https://github.com/Lime3DS/Lime3DS.git
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117 lines
3.4 KiB
C
117 lines
3.4 KiB
C
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/**
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* Copyright (C) 2014 Citra Emulator
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*
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* @file renderer_base.h
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* @author bunnei
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* @date 2014-04-05
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* @brief Renderer base class for new video core
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#pragma once
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#include "common.h"
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#include "hash.h"
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class RendererBase {
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public:
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/// Used to reference a framebuffer
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enum kFramebuffer {
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kFramebuffer_VirtualXFB = 0,
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kFramebuffer_EFB,
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kFramebuffer_Texture
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};
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/// Used for referencing the render modes
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enum kRenderMode {
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kRenderMode_None = 0,
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kRenderMode_Multipass = 1,
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kRenderMode_ZComp = 2,
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kRenderMode_UseDstAlpha = 4
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};
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RendererBase() : current_fps_(0), current_frame_(0) {
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}
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~RendererBase() {
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}
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/**
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* Blits the EFB to the external framebuffer (XFB)
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* @param src_rect Source rectangle in EFB to copy
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* @param dst_rect Destination rectangle in EFB to copy to
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* @param dest_height Destination height in pixels
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*/
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virtual void CopyToXFB(const Rect& src_rect, const Rect& dst_rect) = 0;
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/**
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* Clear the screen
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* @param rect Screen rectangle to clear
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* @param enable_color Enable color clearing
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* @param enable_alpha Enable alpha clearing
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* @param enable_z Enable depth clearing
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* @param color Clear color
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* @param z Clear depth
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*/
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virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,
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u32 color, u32 z) = 0;
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/**
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* Set a specific render mode
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* @param flag Render flags mode to enable
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*/
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virtual void SetMode(kRenderMode flags) = 0;
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/// Reset the full renderer API to the NULL state
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virtual void ResetRenderState() = 0;
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/// Restore the full renderer API state - As the game set it
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virtual void RestoreRenderState() = 0;
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/**
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* Set the emulator window to use for renderer
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* @param window EmuWindow handle to emulator window to use for rendering
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*/
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virtual void SetWindow(EmuWindow* window) = 0;
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/// Initialize the renderer
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virtual void Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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/// Converts EFB rectangle coordinates to renderer rectangle coordinates
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//static Rect EFBToRendererRect(const Rect& rect) {
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// return Rect(rect.x0_, kGCEFBHeight - rect.y0_, rect.x1_, kGCEFBHeight - rect.y1_);
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//}
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// Getter/setter functions:
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// ------------------------
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f32 current_fps() const { return current_fps_; }
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int current_frame() const { return current_frame_; }
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protected:
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f32 current_fps_; ///< Current framerate, should be set by the renderer
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int current_frame_; ///< Current frame, should be set by the renderer
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private:
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DISALLOW_COPY_AND_ASSIGN(RendererBase);
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};
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