Lime3DS/src/core/core.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#pragma once
#include "core/arm/arm_interface.h"
#include "core/arm/interpreter/armdefs.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Core {
extern ARM_Interface* g_app_core; ///< ARM11 application core
extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Start the core
void Start();
/**
* Run the core CPU loop
* This function loops for 100 instructions in the CPU before trying to update hardware. This is a
* little bit faster than SingleStep, and should be pretty much equivalent. The number of
* instructions chosen is fairly arbitrary, however a large number will more drastically affect the
* frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
* for more than 1 instruction to reduce overhead and make it a little bit faster...
*/
void RunLoop(int tight_loop=100);
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/// Step the CPU one instruction
void SingleStep();
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/// Halt the core
void Halt(const char *msg);
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/// Kill the core
void Stop();
/// Initialize the core
int Init();
/// Shutdown the core
void Shutdown();
} // namespace