Lime3DS/src/citra_qt/configure_input.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include <QKeyEvent>
#include "citra_qt/config.h"
#include "core/settings.h"
#include "ui_configure_input.h"
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInput;
}
class ConfigureInput : public QWidget {
Q_OBJECT
public:
explicit ConfigureInput(QWidget* parent = nullptr);
/// Save all button configurations to settings file
void applyConfiguration();
private:
std::unique_ptr<Ui::ConfigureInput> ui;
std::map<Settings::NativeInput::Values, QPushButton*> input_mapping;
int key_pressed;
QPushButton* changing_button = nullptr; ///< button currently waiting for key press.
QString previous_mapping;
QTimer* timer;
/// Load configuration settings into button text
void setConfiguration();
/// Check all inputs for duplicate keys. Clears out any other button with the same value as this button's new value.
void removeDuplicates(const QString& newValue);
/// Handle key press event for input tab when a button is 'waiting'.
void keyPressEvent(QKeyEvent* event) override;
/// Convert key ASCII value to its' letter/name
QString getKeyName(int key_code) const;
/// Convert letter/name of key to its ASCII value.
Qt::Key getKeyValue(const QString& text) const;
/// Set button text to name of key pressed.
void setKey();
private slots:
/// Event handler for all button released() event.
void handleClick();
/// Restore all buttons to their default values.
void restoreDefaults();
};