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Updated common_types.h to use Gekko's version w/ Rect and some useful unions
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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/**
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* Copyright (C) 2005-2012 Gekko Emulator
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*
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* @file common_types.h
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* @author ShizZy <shizzy247@gmail.com>
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* @date 2012-02-11
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* @brief Common types used throughout the project
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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// This header contains type definitions that are shared between the Dolphin core and
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// other parts of the code. Any definitions that are only used by the core should be
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// placed in "common.h" instead.
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#ifndef _COMMONTYPES_H_
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#define _COMMONTYPES_H_
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#pragma once
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#ifdef _WIN32
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#include <tchar.h>
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typedef unsigned __int8 u8;
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typedef unsigned __int16 u16;
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typedef unsigned __int32 u32;
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typedef unsigned __int64 u64;
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typedef unsigned __int8 u8; ///< 8-bit unsigned byte
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typedef unsigned __int16 u16; ///< 16-bit unsigned short
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typedef unsigned __int32 u32; ///< 32-bit unsigned word
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typedef unsigned __int64 u64; ///< 64-bit unsigned int
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typedef signed __int8 s8;
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typedef signed __int16 s16;
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typedef signed __int32 s32;
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typedef signed __int64 s64;
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typedef signed __int8 s8; ///< 8-bit signed byte
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typedef signed __int16 s16; ///< 16-bit signed short
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typedef signed __int32 s32; ///< 32-bit signed word
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typedef signed __int64 s64; ///< 64-bit signed int
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#else
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#ifndef GEKKO
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typedef unsigned char u8; ///< 8-bit unsigned byte
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typedef unsigned short u16; ///< 16-bit unsigned short
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typedef unsigned int u32; ///< 32-bit unsigned word
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typedef unsigned long long u64; ///< 64-bit unsigned int
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned int u32;
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typedef unsigned long long u64;
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typedef signed char s8; ///< 8-bit signed byte
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typedef signed short s16; ///< 16-bit signed short
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typedef signed int s32; ///< 32-bit signed word
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typedef signed long long s64; ///< 64-bit signed int
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typedef signed char s8;
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typedef signed short s16;
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typedef signed int s32;
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typedef signed long long s64;
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#endif
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// For using windows lock code
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#define TCHAR char
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#define LONG int
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#endif // _WIN32
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typedef float f32; ///< 32-bit floating point
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typedef double f64; ///< 64-bit floating point
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#include "swap.h"
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#endif // _COMMONTYPES_H_
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/// Union for fast 16-bit type casting
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union t16 {
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u8 _u8[2]; ///< 8-bit unsigned char(s)
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u16 _u16; ///< 16-bit unsigned shorts(s)
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};
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/// Union for fast 32-bit type casting
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union t32 {
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f32 _f32; ///< 32-bit floating point(s)
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u32 _u32; ///< 32-bit unsigned int(s)
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s32 _s32; ///< 32-bit signed int(s)
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u16 _u16[2]; ///< 16-bit unsigned shorts(s)
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u8 _u8[4]; ///< 8-bit unsigned char(s)
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};
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/// Union for fast 64-bit type casting
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union t64 {
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f64 _f64; ///< 64-bit floating point
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u64 _u64; ///< 64-bit unsigned long
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f32 _f32[2]; ///< 32-bit floating point(s)
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u32 _u32[2]; ///< 32-bit unsigned int(s)
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s32 _s32[2]; ///< 32-bit signed int(s)
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u16 _u16[4]; ///< 16-bit unsigned shorts(s)
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u8 _u8[8]; ///< 8-bit unsigned char(s)
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};
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/// Union for fast 128-bit type casting
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union t128 {
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struct
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{
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t64 ps0; ///< 64-bit paired single 0
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t64 ps1; ///< 64-bit paired single 1
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};
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__m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
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};
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/// Rectangle data structure
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class Rect {
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public:
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Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
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x0_ = x0;
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y0_ = y0;
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x1_ = x1;
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y1_ = y1;
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}
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~Rect() { }
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int x0_; ///< Rect top left X-coordinate
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int y0_; ///< Rect top left Y-coordinate
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int x1_; ///< Rect bottom left X-coordinate
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int y1_; ///< Rect bottom right Y-coordinate
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inline u32 width() const { return abs(x1_ - x0_); }
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inline u32 height() const { return abs(y1_ - y0_); }
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inline bool operator == (const Rect& val) const {
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return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
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}
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};
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