mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-01 16:05:07 +01:00
make result not optional
This fixes crash when hardware shader is enabled in the flatpak version
This commit is contained in:
parent
bf03fb83ae
commit
03c002ee2a
@ -254,7 +254,7 @@ public:
|
||||
explicit ShaderDoubleCache(bool separable) : separable(separable) {}
|
||||
std::tuple<GLuint, std::optional<ShaderDecompiler::ProgramResult>> Get(
|
||||
const KeyConfigType& key, const Pica::Shader::ShaderSetup& setup) {
|
||||
std::optional<ShaderDecompiler::ProgramResult> result{};
|
||||
ShaderDecompiler::ProgramResult result{};
|
||||
auto map_it = shader_map.find(key);
|
||||
if (map_it == shader_map.end()) {
|
||||
auto program_opt = CodeGenerator(setup, key, separable);
|
||||
@ -267,7 +267,7 @@ public:
|
||||
auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable});
|
||||
OGLShaderStage& cached_shader = iter->second;
|
||||
if (new_shader) {
|
||||
result->code = program;
|
||||
result.code = program;
|
||||
cached_shader.Create(program.c_str(), ShaderType);
|
||||
}
|
||||
shader_map[key] = &cached_shader;
|
||||
|
Loading…
Reference in New Issue
Block a user