mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-12 11:14:14 +01:00
Added LCD registers, and implementation for color filling in OGL code.
This commit is contained in:
parent
47010fea31
commit
041e99b613
@ -45,6 +45,7 @@ static std::shared_ptr<Logger> global_logger;
|
|||||||
SUB(Service, SOC) \
|
SUB(Service, SOC) \
|
||||||
CLS(HW) \
|
CLS(HW) \
|
||||||
SUB(HW, Memory) \
|
SUB(HW, Memory) \
|
||||||
|
SUB(HW, LCD) \
|
||||||
SUB(HW, GPU) \
|
SUB(HW, GPU) \
|
||||||
CLS(Frontend) \
|
CLS(Frontend) \
|
||||||
CLS(Render) \
|
CLS(Render) \
|
||||||
|
@ -65,6 +65,7 @@ enum class Class : ClassType {
|
|||||||
Service_SOC, ///< The SOC (Socket) service
|
Service_SOC, ///< The SOC (Socket) service
|
||||||
HW, ///< Low-level hardware emulation
|
HW, ///< Low-level hardware emulation
|
||||||
HW_Memory, ///< Memory-map and address translation
|
HW_Memory, ///< Memory-map and address translation
|
||||||
|
HW_LCD, ///< LCD register emulation
|
||||||
HW_GPU, ///< GPU control emulation
|
HW_GPU, ///< GPU control emulation
|
||||||
Frontend, ///< Emulator UI
|
Frontend, ///< Emulator UI
|
||||||
Render, ///< Emulator video output and hardware acceleration
|
Render, ///< Emulator video output and hardware acceleration
|
||||||
|
@ -87,6 +87,7 @@ set(SRCS
|
|||||||
hle/svc.cpp
|
hle/svc.cpp
|
||||||
hw/gpu.cpp
|
hw/gpu.cpp
|
||||||
hw/hw.cpp
|
hw/hw.cpp
|
||||||
|
hw/lcd.cpp
|
||||||
loader/elf.cpp
|
loader/elf.cpp
|
||||||
loader/loader.cpp
|
loader/loader.cpp
|
||||||
loader/ncch.cpp
|
loader/ncch.cpp
|
||||||
@ -196,6 +197,7 @@ set(HEADERS
|
|||||||
hle/svc.h
|
hle/svc.h
|
||||||
hw/gpu.h
|
hw/gpu.h
|
||||||
hw/hw.h
|
hw/hw.h
|
||||||
|
hw/lcd.h
|
||||||
loader/elf.h
|
loader/elf.h
|
||||||
loader/loader.h
|
loader/loader.h
|
||||||
loader/ncch.h
|
loader/ncch.h
|
||||||
|
@ -11,12 +11,16 @@
|
|||||||
#include "gsp_gpu.h"
|
#include "gsp_gpu.h"
|
||||||
#include "core/hw/hw.h"
|
#include "core/hw/hw.h"
|
||||||
#include "core/hw/gpu.h"
|
#include "core/hw/gpu.h"
|
||||||
|
#include "core/hw/lcd.h"
|
||||||
|
|
||||||
#include "video_core/gpu_debugger.h"
|
#include "video_core/gpu_debugger.h"
|
||||||
|
|
||||||
// Main graphics debugger object - TODO: Here is probably not the best place for this
|
// Main graphics debugger object - TODO: Here is probably not the best place for this
|
||||||
GraphicsDebugger g_debugger;
|
GraphicsDebugger g_debugger;
|
||||||
|
|
||||||
|
// Beginning address of HW regs
|
||||||
|
const static u32 REGS_BEGIN = 0x1EB00000;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
// Namespace GSP_GPU
|
// Namespace GSP_GPU
|
||||||
|
|
||||||
@ -87,7 +91,7 @@ static void WriteHWRegs(u32 base_address, u32 size_in_bytes, const u32* data) {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
while (size_in_bytes > 0) {
|
while (size_in_bytes > 0) {
|
||||||
HW::Write<u32>(base_address + 0x1EB00000, *data);
|
HW::Write<u32>(base_address + REGS_BEGIN, *data);
|
||||||
|
|
||||||
size_in_bytes -= 4;
|
size_in_bytes -= 4;
|
||||||
++data;
|
++data;
|
||||||
@ -130,7 +134,7 @@ static void WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, const u32*
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
while (size_in_bytes > 0) {
|
while (size_in_bytes > 0) {
|
||||||
const u32 reg_address = base_address + 0x1EB00000;
|
const u32 reg_address = base_address + REGS_BEGIN;
|
||||||
|
|
||||||
u32 reg_value;
|
u32 reg_value;
|
||||||
HW::Read<u32>(reg_value, reg_address);
|
HW::Read<u32>(reg_value, reg_address);
|
||||||
@ -190,7 +194,7 @@ static void ReadHWRegs(Service::Interface* self) {
|
|||||||
u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
|
u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
|
||||||
|
|
||||||
while (size > 0) {
|
while (size > 0) {
|
||||||
HW::Read<u32>(*dst, reg_addr + 0x1EB00000);
|
HW::Read<u32>(*dst, reg_addr + REGS_BEGIN);
|
||||||
|
|
||||||
size -= 4;
|
size -= 4;
|
||||||
++dst;
|
++dst;
|
||||||
@ -439,24 +443,18 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
|
|||||||
* Outputs:
|
* Outputs:
|
||||||
* 1: Result code
|
* 1: Result code
|
||||||
*/
|
*/
|
||||||
void SetLcdForceBlack(Service::Interface* self) {
|
static void SetLcdForceBlack(Service::Interface* self) {
|
||||||
// TODO: currently has no effect, as LCD reg writes have nowhere to go.
|
|
||||||
|
|
||||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||||
|
|
||||||
bool enable_black = cmd_buff[1] != 0;
|
bool enable_black = cmd_buff[1] != 0;
|
||||||
u32 data = 0;
|
LCD::Regs::ColorFill data = {0};
|
||||||
|
|
||||||
if (enable_black) {
|
// Since data is already zeroed, there is no need to explicitly set
|
||||||
// Sets bit 24 to 1, enabling the fill
|
// the color to black (all zero).
|
||||||
// Since data is already 0x00000000, there is no need to explicitly set
|
data.is_enabled = enable_black;
|
||||||
// bits 0-23 to zero (black), or bit 24 to 0 (fill disabled).
|
|
||||||
data |= (1 << 24);
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 data_main = data;
|
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD
|
||||||
u32 data_sub = data;
|
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD
|
||||||
WriteHWRegs(0x202204, 4, &data_main); // Main LCD
|
|
||||||
WriteHWRegs(0x202A04, 4, &data_sub); // Sub LCD
|
|
||||||
|
|
||||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||||
}
|
}
|
||||||
|
@ -246,6 +246,8 @@ struct Regs {
|
|||||||
return content[index];
|
return content[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef ASSERT_MEMBER_SIZE
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*
|
/*
|
||||||
* Most physical addresses which GPU registers refer to are 8-byte aligned.
|
* Most physical addresses which GPU registers refer to are 8-byte aligned.
|
||||||
|
@ -6,17 +6,19 @@
|
|||||||
|
|
||||||
#include "core/hw/hw.h"
|
#include "core/hw/hw.h"
|
||||||
#include "core/hw/gpu.h"
|
#include "core/hw/gpu.h"
|
||||||
|
#include "core/hw/lcd.h"
|
||||||
|
|
||||||
namespace HW {
|
namespace HW {
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline void Read(T &var, const u32 addr) {
|
inline void Read(T &var, const u32 addr) {
|
||||||
switch (addr & 0xFFFFF000) {
|
switch (addr & 0xFFFFF000) {
|
||||||
|
|
||||||
case VADDR_GPU:
|
case VADDR_GPU:
|
||||||
GPU::Read(var, addr);
|
GPU::Read(var, addr);
|
||||||
break;
|
break;
|
||||||
|
case VADDR_LCD:
|
||||||
|
LCD::Write(var, addr);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
|
LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
|
||||||
}
|
}
|
||||||
@ -25,11 +27,12 @@ inline void Read(T &var, const u32 addr) {
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
inline void Write(u32 addr, const T data) {
|
inline void Write(u32 addr, const T data) {
|
||||||
switch (addr & 0xFFFFF000) {
|
switch (addr & 0xFFFFF000) {
|
||||||
|
|
||||||
case VADDR_GPU:
|
case VADDR_GPU:
|
||||||
GPU::Write(addr, data);
|
GPU::Write(addr, data);
|
||||||
break;
|
break;
|
||||||
|
case VADDR_LCD:
|
||||||
|
LCD::Write(addr, data);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
|
LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
|
||||||
}
|
}
|
||||||
@ -54,6 +57,7 @@ void Update() {
|
|||||||
/// Initialize hardware
|
/// Initialize hardware
|
||||||
void Init() {
|
void Init() {
|
||||||
GPU::Init();
|
GPU::Init();
|
||||||
|
LCD::Init();
|
||||||
LOG_DEBUG(HW, "initialized OK");
|
LOG_DEBUG(HW, "initialized OK");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,8 +8,8 @@
|
|||||||
|
|
||||||
namespace HW {
|
namespace HW {
|
||||||
|
|
||||||
enum {
|
/// Beginnings of IO register regions, in the user VA space.
|
||||||
VADDR_IO = 0x1EC00000,
|
enum : u32 {
|
||||||
VADDR_HASH = 0x1EC01000,
|
VADDR_HASH = 0x1EC01000,
|
||||||
VADDR_CSND = 0x1EC03000,
|
VADDR_CSND = 0x1EC03000,
|
||||||
VADDR_DSP = 0x1EC40000,
|
VADDR_DSP = 0x1EC40000,
|
||||||
@ -25,9 +25,7 @@ enum {
|
|||||||
VADDR_SPI_3 = 0x1EC60000,
|
VADDR_SPI_3 = 0x1EC60000,
|
||||||
VADDR_I2C_3 = 0x1EC61000,
|
VADDR_I2C_3 = 0x1EC61000,
|
||||||
VADDR_MIC = 0x1EC62000,
|
VADDR_MIC = 0x1EC62000,
|
||||||
VADDR_PXI = 0x1EC63000, // 0xFFFD2000
|
VADDR_PXI = 0x1EC63000,
|
||||||
//VADDR_NTRCARD
|
|
||||||
VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
|
|
||||||
VADDR_LCD = 0x1ED02000,
|
VADDR_LCD = 0x1ED02000,
|
||||||
VADDR_DSP_2 = 0x1ED03000,
|
VADDR_DSP_2 = 0x1ED03000,
|
||||||
VADDR_HASH_2 = 0x1EE01000,
|
VADDR_HASH_2 = 0x1EE01000,
|
||||||
|
66
src/core/hw/lcd.cpp
Normal file
66
src/core/hw/lcd.cpp
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
// Copyright 2015 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
#include "core/arm/arm_interface.h"
|
||||||
|
#include "core/hle/hle.h"
|
||||||
|
#include "core/hw/hw.h"
|
||||||
|
#include "core/hw/lcd.h"
|
||||||
|
|
||||||
|
namespace LCD {
|
||||||
|
|
||||||
|
Regs g_regs;
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
inline void Read(T &var, const u32 raw_addr) {
|
||||||
|
u32 addr = raw_addr - HW::VADDR_LCD;
|
||||||
|
u32 index = addr / 4;
|
||||||
|
|
||||||
|
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
|
||||||
|
if (index >= 0x400 || !std::is_same<T, u32>::value) {
|
||||||
|
LOG_ERROR(HW_LCD, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var = g_regs[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
inline void Write(u32 addr, const T data) {
|
||||||
|
addr -= HW::VADDR_LCD;
|
||||||
|
u32 index = addr / 4;
|
||||||
|
|
||||||
|
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
|
||||||
|
if (index >= 0x400 || !std::is_same<T, u32>::value) {
|
||||||
|
LOG_ERROR(HW_LCD, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_regs[index] = static_cast<u32>(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Explicitly instantiate template functions because we aren't defining this in the header:
|
||||||
|
|
||||||
|
template void Read<u64>(u64 &var, const u32 addr);
|
||||||
|
template void Read<u32>(u32 &var, const u32 addr);
|
||||||
|
template void Read<u16>(u16 &var, const u32 addr);
|
||||||
|
template void Read<u8>(u8 &var, const u32 addr);
|
||||||
|
|
||||||
|
template void Write<u64>(u32 addr, const u64 data);
|
||||||
|
template void Write<u32>(u32 addr, const u32 data);
|
||||||
|
template void Write<u16>(u32 addr, const u16 data);
|
||||||
|
template void Write<u8>(u32 addr, const u8 data);
|
||||||
|
|
||||||
|
/// Initialize hardware
|
||||||
|
void Init() {
|
||||||
|
LOG_DEBUG(HW_LCD, "initialized OK");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Shutdown hardware
|
||||||
|
void Shutdown() {
|
||||||
|
LOG_DEBUG(HW_LCD, "shutdown OK");
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
88
src/core/hw/lcd.h
Normal file
88
src/core/hw/lcd.h
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Copyright 2015 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/bit_field.h"
|
||||||
|
|
||||||
|
#define LCD_REG_INDEX(field_name) (offsetof(LCD::Regs, field_name) / sizeof(u32))
|
||||||
|
|
||||||
|
namespace LCD {
|
||||||
|
|
||||||
|
struct Regs {
|
||||||
|
|
||||||
|
union ColorFill {
|
||||||
|
u32 raw;
|
||||||
|
|
||||||
|
BitField<0, 8, u32> color_r;
|
||||||
|
BitField<8, 8, u32> color_g;
|
||||||
|
BitField<16, 8, u32> color_b;
|
||||||
|
BitField<24, 1, u32> is_enabled;
|
||||||
|
};
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x81);
|
||||||
|
ColorFill color_fill_top;
|
||||||
|
INSERT_PADDING_WORDS(0xE);
|
||||||
|
u32 backlight_top;
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x1F0);
|
||||||
|
|
||||||
|
ColorFill color_fill_bottom;
|
||||||
|
INSERT_PADDING_WORDS(0xE);
|
||||||
|
u32 backlight_bottom;
|
||||||
|
INSERT_PADDING_WORDS(0x16F);
|
||||||
|
|
||||||
|
static inline size_t NumIds() {
|
||||||
|
return sizeof(Regs) / sizeof(u32);
|
||||||
|
}
|
||||||
|
|
||||||
|
u32& operator [] (int index) const {
|
||||||
|
u32* content = (u32*)this;
|
||||||
|
return content[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
u32& operator [] (int index) {
|
||||||
|
u32* content = (u32*)this;
|
||||||
|
return content[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef ASSERT_MEMBER_SIZE
|
||||||
|
|
||||||
|
};
|
||||||
|
static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
|
||||||
|
|
||||||
|
// TODO: MSVC does not support using offsetof() on non-static data members even though this
|
||||||
|
// is technically allowed since C++11. This macro should be enabled once MSVC adds
|
||||||
|
// support for that.
|
||||||
|
#ifndef _MSC_VER
|
||||||
|
#define ASSERT_REG_POSITION(field_name, position) \
|
||||||
|
static_assert(offsetof(Regs, field_name) == position * 4, \
|
||||||
|
"Field "#field_name" has invalid position")
|
||||||
|
|
||||||
|
ASSERT_REG_POSITION(color_fill_top, 0x81);
|
||||||
|
ASSERT_REG_POSITION(backlight_top, 0x90);
|
||||||
|
ASSERT_REG_POSITION(color_fill_bottom, 0x281);
|
||||||
|
ASSERT_REG_POSITION(backlight_bottom, 0x290);
|
||||||
|
|
||||||
|
#undef ASSERT_REG_POSITION
|
||||||
|
#endif // !defined(_MSC_VER)
|
||||||
|
|
||||||
|
extern Regs g_regs;
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void Read(T &var, const u32 addr);
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void Write(u32 addr, const T data);
|
||||||
|
|
||||||
|
/// Initialize hardware
|
||||||
|
void Init();
|
||||||
|
|
||||||
|
/// Shutdown hardware
|
||||||
|
void Shutdown();
|
||||||
|
|
||||||
|
} // namespace
|
@ -3,6 +3,8 @@
|
|||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "core/hw/gpu.h"
|
#include "core/hw/gpu.h"
|
||||||
|
#include "core/hw/hw.h"
|
||||||
|
#include "core/hw/lcd.h"
|
||||||
#include "core/mem_map.h"
|
#include "core/mem_map.h"
|
||||||
#include "common/emu_window.h"
|
#include "common/emu_window.h"
|
||||||
#include "video_core/video_core.h"
|
#include "video_core/video_core.h"
|
||||||
@ -61,6 +63,19 @@ void RendererOpenGL::SwapBuffers() {
|
|||||||
for(int i : {0, 1}) {
|
for(int i : {0, 1}) {
|
||||||
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
|
const auto& framebuffer = GPU::g_regs.framebuffer_config[i];
|
||||||
|
|
||||||
|
// Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04
|
||||||
|
u32 lcd_color_addr = (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom);
|
||||||
|
lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr;
|
||||||
|
LCD::Regs::ColorFill color_fill = {0};
|
||||||
|
LCD::Read(color_fill.raw, lcd_color_addr);
|
||||||
|
|
||||||
|
if (color_fill.is_enabled) {
|
||||||
|
LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, textures[i]);
|
||||||
|
|
||||||
|
// Resize the texture in case the framebuffer size has changed
|
||||||
|
textures[i].width = 1;
|
||||||
|
textures[i].height = 1;
|
||||||
|
} else {
|
||||||
if (textures[i].width != (GLsizei)framebuffer.width ||
|
if (textures[i].width != (GLsizei)framebuffer.width ||
|
||||||
textures[i].height != (GLsizei)framebuffer.height ||
|
textures[i].height != (GLsizei)framebuffer.height ||
|
||||||
textures[i].format != framebuffer.color_format) {
|
textures[i].format != framebuffer.color_format) {
|
||||||
@ -69,8 +84,12 @@ void RendererOpenGL::SwapBuffers() {
|
|||||||
// performance problem.
|
// performance problem.
|
||||||
ConfigureFramebufferTexture(textures[i], framebuffer);
|
ConfigureFramebufferTexture(textures[i], framebuffer);
|
||||||
}
|
}
|
||||||
|
LoadFBToActiveGLTexture(framebuffer, textures[i]);
|
||||||
|
|
||||||
LoadFBToActiveGLTexture(GPU::g_regs.framebuffer_config[i], textures[i]);
|
// Resize the texture in case the framebuffer size has changed
|
||||||
|
textures[i].width = framebuffer.width;
|
||||||
|
textures[i].height = framebuffer.height;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawScreens();
|
DrawScreens();
|
||||||
@ -118,7 +137,22 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
|
|||||||
texture.gl_format, texture.gl_type, framebuffer_data);
|
texture.gl_format, texture.gl_type, framebuffer_data);
|
||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fills active OpenGL texture with the given RGB color.
|
||||||
|
* Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered on.
|
||||||
|
* This has the added benefit of being *really fast*.
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
|
||||||
|
const TextureInfo& texture) {
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture.handle);
|
||||||
|
|
||||||
|
u8 framebuffer_data[3] = { color_r, color_g, color_b };
|
||||||
|
|
||||||
|
// Update existing texture
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,6 +58,9 @@ private:
|
|||||||
// Loads framebuffer from emulated memory into the active OpenGL texture.
|
// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||||
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
|
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
|
||||||
const TextureInfo& texture);
|
const TextureInfo& texture);
|
||||||
|
// Fills active OpenGL texture with the given RGB color.
|
||||||
|
static void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
|
||||||
|
const TextureInfo& texture);
|
||||||
|
|
||||||
/// Computes the viewport rectangle
|
/// Computes the viewport rectangle
|
||||||
MathUtil::Rectangle<unsigned> GetViewportExtent();
|
MathUtil::Rectangle<unsigned> GetViewportExtent();
|
||||||
@ -72,7 +75,7 @@ private:
|
|||||||
GLuint vertex_array_handle;
|
GLuint vertex_array_handle;
|
||||||
GLuint vertex_buffer_handle;
|
GLuint vertex_buffer_handle;
|
||||||
GLuint program_id;
|
GLuint program_id;
|
||||||
std::array<TextureInfo, 2> textures;
|
std::array<TextureInfo, 2> textures; ///< Textures for top and bottom screens respectively
|
||||||
// Shader uniform location indices
|
// Shader uniform location indices
|
||||||
GLuint uniform_modelview_matrix;
|
GLuint uniform_modelview_matrix;
|
||||||
GLuint uniform_color_texture;
|
GLuint uniform_color_texture;
|
||||||
|
Loading…
Reference in New Issue
Block a user